Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     instantiator = gameObject.GetComponent <RockLevelInstantiator> ();
     if (levelNumber >= 1 && levelNumber < 31)
     {
         instantiator.InstantiateMountainJewels(levelNumber - 1);
     }
     if (levelNumber > 30 && levelNumber < 61)
     {
         instantiator.InstantiateCityJewels(levelNumber - 31);
     }
     if (levelNumber > 60 && levelNumber < 91)
     {
         instantiator.InstantiateCabinJewels(levelNumber - 61);
     }
     if (levelNumber > 90 && levelNumber < 121)
     {
         instantiator.InstantiateLaunchpadJewels(levelNumber - 91);
     }
     instantiatedTutorialShade = (GameObject)Instantiate(levelSlide);
     currentTutorialShade      = instantiatedTutorialShade;
 }