protected override void Awake()
    {
        base.Awake();
        instance = this;

        this.BlockEditorUnitsInBlockShop = new Dictionary <Type, List <BlockEditorUnit> >();

#if UNITY_EDITOR
        _GUIStyle           = new GUIStyle();
        _GUIStyle.fontSize  = 65;
        _GUIStyle.fontStyle = FontStyle.Bold;

        _GUIStyle.normal.textColor = Color.red;
        _GUIStyle.active.textColor = Color.red;
#endif
    }
 private void Awake()
 {
     _RobotSourceCodeEditorWindow = target as RobotSourceCodeEditorWindow;
 }