void Start() { statemachine = new Statemachine(); statemachine.ChangeState(new Room0State()); statemachine.ExecuteStateUpdate(); deathCountdown = FindObjectOfType <DeathCountdown>(); robotSoundManager = FindObjectOfType <RobotSoundManager>(); }
private void Awake() { if (Instance != null && Instance != this) { Destroy(Instance); } else { Instance = this; } audioSource = GetComponent <AudioSource>(); }