private void changeSprite(GameObject roadType)
    {
        GameObject tempGO = Instantiate(roadType, this.GetComponent <Transform>());

        tempGO.name = "Selected";
        SpriteRenderer tempSR = tempGO.GetComponent <SpriteRenderer>();

        tempSR.color = new Color(tempSR.color.r, tempSR.color.g, tempSR.color.b, .5f);
        currentPlacement.setSelected(tempGO);
        ignoreMouseUp = true;
    }