Beispiel #1
0
    public GameObject SpawnObject()
    {
        Debug.Log("Oh my, Spawning Time already?");
        System.Random rand          = new System.Random();
        RoadLane      lane          = (RoadLane)rand.Next(0, 3);
        GameObject    spawnedObject = SpawnObject(lane);

        return(spawnedObject);
    }
Beispiel #2
0
 private void createLanes()
 {
     for (var i = 0; i < LaneSettings.RoadNumberOfVehicles.Length; i++)
     {
         var lane = new RoadLane(LaneSettings.RoadDirections[i], LaneSettings.RoadVehicleTypes[i],
                                 LaneSettings.RoadNumberOfVehicles[i], LaneSettings.RoadSpeeds[i],
                                 this.calculateNextLaneYLocation());
         this.lanes.Add(lane);
     }
 }
Beispiel #3
0
    public GameObject SpawnObject(RoadLane lanePosition)
    {
        Debug.Log("Spawn that thing.");
        GameObject SpawnedObject = ObjectPool.GetNextObject(ObjectPoolTypes.StaticObject);

        SpawnedObject.transform.position = new Vector3(RoadStartDistance, -10, 0);

        StaticObjectBehaviourScript objectScript = SpawnedObject.GetComponent <StaticObjectBehaviourScript>();

        objectScript.lanePosition = lanePosition;

        return(SpawnedObject);
    }
Beispiel #4
0
    public void recievedInput(SwipeDirection direction)
    {
        switch (direction)
        {
        case SwipeDirection.UP:
            if (ducking)
            {
                ducking = false;
            }
            else
            {
                if (!inJump)
                {
                    inJump    = true;
                    jumpTimer = maxJumpTime;
                }
            }
            break;

        case SwipeDirection.RIGHT:
            currentPlayerLane++;
            break;

        case SwipeDirection.DOWN:
            if (inJump)
            {
                inJump = false;
            }
            else
            {
                if (!ducking)
                {
                    ducking   = true;
                    duckTimer = maxDuckTime;
                }
            }
            break;

        case SwipeDirection.LEFT:
            currentPlayerLane--;
            break;
        }
        if ((int)currentPlayerLane > 2)
        {
            currentPlayerLane = RoadLane.RIGHT;
        }
        if ((int)currentPlayerLane < 0)
        {
            currentPlayerLane = RoadLane.LEFT;
        }
    }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        currentPlayerLane  = RoadLane.MIDDLE;
        transform.position = new Vector3(0, 0.75f, 0);


        inJump      = false;
        jumpTimer   = 0.0f;
        maxJumpTime = 0.8f;

        ducking     = false;
        duckTimer   = 0.0f;
        maxDuckTime = 0.8f;
    }
Beispiel #6
0
    void MoveToLane()
    {
        float xPos, yPos, zPos;

        xPos = 0;
        yPos = 0.75f;
        zPos = transform.position.z;

        if (inJump)
        {
            yPos = 1.75f;
        }
        else if (ducking)
        {
            yPos = 0.25f;
        }


        if (previousPlayerLane != currentPlayerLane)
        {
            switch (currentPlayerLane)
            {
            case RoadLane.LEFT:
                zPos = -1.5f;
                break;

            case RoadLane.MIDDLE:
                zPos = 0;
                break;

            case RoadLane.RIGHT:
                zPos = 1.5f;
                break;
            }
            previousPlayerLane = currentPlayerLane;
        }


        transform.position = new Vector3(xPos, yPos, zPos);
    }
 public override void VisitUpdate(RoadLane roadLane)
 {
     System.Windows.Forms.MessageBox.Show("DecelerateRule Updated");
 }