Beispiel #1
0
 ///TODO: Instantiate all the canvas components to ensure they are loaded
 public CanvasManager Initialize(SpaceRoaches spaceRoaches)
 {
     _roachCount = GetComponentInChildren <RoachCount>();
     _dashMeter  = GetComponentInChildren <DashMeter>();
     _endScreen  = GetComponentInChildren <EndScreen>();
     _endScreen.Initialize(_roachCount, spaceRoaches);
     InitializeAlertPopUp()
     .InitializeLoadingScreen();
     return(this);
 }
 ///TODO: Instantiate all the canvas components to ensure they are loaded
 public CanvasManager Initialize(SpaceRoaches spaceRoaches)
 {
     _roachCount = GetComponentInChildren<RoachCount>();
     _dashMeter = GetComponentInChildren<DashMeter>();
     _endScreen = GetComponentInChildren<EndScreen>();
     _endScreen.Initialize(_roachCount, spaceRoaches);
     InitializeAlertPopUp()
         .InitializeLoadingScreen();
     return this;
 }
Beispiel #3
0
 public EndScreen Initialize(RoachCount roachCount, SpaceRoaches spaceRoaches)
 {
     if (roachCount == null)
     {
         return(this);
     }
     _roachCount          = roachCount;
     _spaceRoaches        = spaceRoaches;
     _textCount           = GetComponentsInChildren <Text>(true)[0];
     _textComment         = GetComponentsInChildren <Text>(true)[1];
     _typeWriting         = gameObject.AddComponent <TypeWriting>();
     _selectEndScreenText = new SelectEndScreenText();
     return(this);
 }