void Start() { player = GameObject.FindGameObjectWithTag("Player"); resourceSystem = GetComponent <ResourceSystem>(); rigidBodyInf = player.GetComponent <RigidBodyInfo>(); moneyText2.text = resourceSystem.GetMoney().ToString() + "¥"; moneyText1.text = "+0¥"; audioManager = FindObjectOfType <AudioManager>(); if (inGameHub) { // Set up for when in the game hub overlay.sprite = spriteOverlay[0]; boostText.gameObject.SetActive(false); fishText.gameObject.SetActive(false); timeText.gameObject.SetActive(false); moneyText1.gameObject.SetActive(false); moneyText2.gameObject.SetActive(true); } else if (!inGameHub) { currentFishAmount = missionManager.fishLeft; fishText.text = currentFishAmount + "/" + missionManager.fishMax; } }
//----------------------------------------------------------------------------------- private void UpdateRigidBody( Transform tr, BodyInfo bdInfo ) { RigidBodyInfo rigidInfo = (RigidBodyInfo)bdInfo; tr.localPosition = rigidInfo.position_; tr.localRotation = rigidInfo.orientation_; }
void Start() { if (player = GameObject.FindGameObjectWithTag("Player")) { Debug.Log("EnginePitch Script: Player object found"); } if (player != null) { rigidBodyInf = player.GetComponent <RigidBodyInfo>(); engineSound = player.GetComponent <AudioSource>(); } else { Debug.Log("Car GameObject not attached to EnginePitch script in SoundManager!"); } }