/// <summary>
    /// Deactivate the trade panel and apply linked actions whether there was a deal or not (actions are applied only to the current location).
    /// </summary>
    /// <param name="tradePanel">The related trade panel.</param>
    /// <param name="deal">If a deal was concluded or not.</param>
    /// <param name="resLabels">All resource labels from trade panel.</param>
    public static void CloseTradePanel(GameObject tradePanel, bool deal, List <Text> resLabels)
    {
        if (deal)
        {
            Dictionary <ResourceType, int> resWanted = PlayerBoardController.GetAllResourcesToTrade(resLabels);
            Player.City.BuyResources(resWanted, CurrentTrade);
            PlayerBoardController.RefreshCoinAmount();
            tradePanel.SetActive(false);

            TradeBoard boardToUpdate;
            if (CurrentTrade == CityManager.TradeLocation.WEST)
            {
                boardToUpdate = LeftTradeBoard;
                LeftTradeBoard.CleanBoard();
            }
            else
            {
                boardToUpdate = RightTradeBoard;
                RightTradeBoard.CleanBoard();
            }
            foreach (KeyValuePair <ResourceType, int> resource in resWanted)
            {
                for (int i = 0; i < resource.Value; i++)
                {
                    boardToUpdate.AddResource(resource.Key);
                }
            }
        }
        else
        {
            tradePanel.SetActive(false);
        }
    }
 /// <summary>
 /// Clean all trade boards (i.e. at the end of a turn).
 /// </summary>
 public static void CleanTradeBoards()
 {
     LeftTradeBoard.CleanBoard();
     RightTradeBoard.CleanBoard();
 }