Beispiel #1
0
	void Base(RigBoxCtl rbc)
	{
		float rate=weight/rbc.weight;
		Vector3 v3=(parent.localPosition-rbc.parent.localPosition);
		rbc.f.CombineF(-v3.normalized*f*10*rate);

	}
Beispiel #2
0
    //攻击检
    void OnTriggerEnter(Collider csi)
    {
        if (csi.tag == "RigBox" && this.tag == "AtkBox")
        {
            RigBoxCtl rbc = csi.GetComponent <RigBoxCtl>();
            int       id  = rbc.parent.GetInstanceID();

            if (id != root.GetInstanceID())
            {
                CharaCtlFourFace emy = rbc.parent.GetComponent <CharaCtlFourFace>();
                if (root != null)
                {
                    CharaCtlFourFace chr = root.GetComponent <CharaCtlFourFace>();

                    if (chr != null)
                    {
                        chr.Atk(emy);
                        emy.aim = chr;
                    }
                }

                if (tagType == "Chara" && rbc.tagType == "Chara")
                {
                    Base(rbc);
                }
                else if (tagType == "Arrow" && rbc.tagType == "Chara")
                {
                    Base(rbc);
                    parent.SendMessage("OnAtk", emy, SendMessageOptions.DontRequireReceiver);
                }
            }
        }
    }
Beispiel #3
0
    void Base(RigBoxCtl rbc)
    {
        float   rate = weight / rbc.weight;
        Vector3 v3   = (parent.localPosition - rbc.parent.localPosition);

        rbc.f.CombineF(-v3.normalized * f * 10 * rate);
    }
Beispiel #4
0
    //基本形体碰撞
    void OnTriggerStay(Collider csi)
    {
        int id = csi.GetInstanceID();

        if (id != this.GetInstanceID())
        {
            if (csi.tag == "RigBox" && this.tag == "RigBox")
            {
                RigBoxCtl dbc  = csi.GetComponent <RigBoxCtl>();
                float     rate = weight / dbc.weight;

                Vector3 v3 = (transform.parent.localPosition - csi.transform.parent.localPosition);

                dbc.f.CombineF(-v3.normalized * (speed + 10f) * rate);
            }

            //Debug.Log(csi.name);
        }
    }