public void SendFirstAudioPart()
    {
        var headerBytes = CreateAudioHeaders();
        var headerHead  = CreateAudioHeaderHead(headerBytes);

        using (RiffChunker riff = new RiffChunker(audioFile))
        {
            var riffHeaderBytes = riff.RiffHeader.Bytes;
            var arr             = headerHead.Concat(headerBytes).Concat(riffHeaderBytes).ToArray();

            socketManager.SendBinary(arr);
        }
    }
    public void SendAllAudio()
    {
        using (RiffChunker riff = new RiffChunker(audioFile))
        {
            var currentChunk = riff.Next();
            while (currentChunk != null)
            {
                var cursor = 0;
                while (cursor < currentChunk.SubChunkDataBytes.Length)
                {
                    var headerBytes = CreateAudioHeaders();
                    var headerHead  = CreateAudioHeaderHead(headerBytes);

                    var length = Math.Min(4096 * 2 - headerBytes.Length - 8, currentChunk.AllBytes.Length - cursor); //8bytes for the chunk header

                    var chunkHeader = Encoding.ASCII.GetBytes("data").Concat(BitConverter.GetBytes((UInt32)length)).ToArray();

                    byte[] dataArray = new byte[length];
                    Array.Copy(currentChunk.AllBytes, cursor, dataArray, 0, length);

                    cursor += length;

                    var arr    = headerHead.Concat(headerBytes).Concat(chunkHeader).Concat(dataArray).ToArray();
                    var arrSeg = new ArraySegment <byte>(arr, 0, arr.Length);

                    socketManager.SendBinary(arr);
                }

                //Move to the next RIFF chunk if there is one.
                currentChunk = riff.Next();
            }
            //Send Audio End
            {
                var headerBytes = CreateAudioHeaders();
                var headerHead  = CreateAudioHeaderHead(headerBytes);
                var arr         = headerHead.Concat(headerBytes).ToArray();

                socketManager.SendBinary(arr);
            }
        }
    }