public RiffChunkListInfo(string aId, UInt32 aSize, ByteArray aByteArray, RiffChunkList aParent)
            : base(chunkTypeDictionary, bodyTypeDictionary, aId, aSize, aByteArray, aParent)
        {
            type = TYPE;

            chunkIart = ( RiffChunkIart )GetChunk(RiffChunkIart.ID);
            chunkIcms = ( RiffChunkIcms )GetChunk(RiffChunkIcms.ID);
            chunkIcmt = ( RiffChunkIcmt )GetChunk(RiffChunkIcmt.ID);
            chunkIcop = ( RiffChunkIcop )GetChunk(RiffChunkIcop.ID);
            chunkIcrd = ( RiffChunkIcrd )GetChunk(RiffChunkIcrd.ID);
            chunkIeng = ( RiffChunkIeng )GetChunk(RiffChunkIeng.ID);
            chunkIgnr = ( RiffChunkIgnr )GetChunk(RiffChunkIgnr.ID);
            chunkIkey = ( RiffChunkIkey )GetChunk(RiffChunkIkey.ID);
            chunkInam = ( RiffChunkInam )GetChunk(RiffChunkInam.ID);
            chunkIprd = ( RiffChunkIprd )GetChunk(RiffChunkIprd.ID);
            chunkIsbj = ( RiffChunkIsbj )GetChunk(RiffChunkIsbj.ID);
            chunkIsft = ( RiffChunkIsft )GetChunk(RiffChunkIsft.ID);
            chunkIsrc = ( RiffChunkIsrc )GetChunk(RiffChunkIsrc.ID);
            chunkItch = ( RiffChunkItch )GetChunk(RiffChunkItch.ID);
        }
Beispiel #2
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        public RiffChunkListInfo(string aId, UInt32 aSize, ByteArray aByteArray, RiffChunkList aParent)
            : base(chunkTypeDictionary, bodyTypeDictionary, aId, aSize, aByteArray, aParent)
        {
            type = TYPE;

            iartBody = ( RiffChunkIart )GetChunk(RiffChunkIart.ID);
            icmsBody = ( RiffChunkIcms )GetChunk(RiffChunkIcms.ID);
            icmtBody = ( RiffChunkIcmt )GetChunk(RiffChunkIcmt.ID);
            icopBody = ( RiffChunkIcop )GetChunk(RiffChunkIcop.ID);
            icrdBody = ( RiffChunkIcrd )GetChunk(RiffChunkIcrd.ID);
            iengBody = ( RiffChunkIeng )GetChunk(RiffChunkIeng.ID);
            ignrBody = ( RiffChunkIgnr )GetChunk(RiffChunkIgnr.ID);
            ikeyBody = ( RiffChunkIkey )GetChunk(RiffChunkIkey.ID);
            inamBody = ( RiffChunkInam )GetChunk(RiffChunkInam.ID);
            iprdBody = ( RiffChunkIprd )GetChunk(RiffChunkIprd.ID);
            isbjBody = ( RiffChunkIsbj )GetChunk(RiffChunkIsbj.ID);
            isftBody = ( RiffChunkIsft )GetChunk(RiffChunkIsft.ID);
            isrcBody = ( RiffChunkIsrc )GetChunk(RiffChunkIsrc.ID);
            itchBody = ( RiffChunkItch )GetChunk(RiffChunkItch.ID);
        }