Beispiel #1
0
    public void ButtonDown()
    {
        if (input == null)
        {
            input = GetComponentInChildren <InputField>();
        }

        if (CommandProcessing.input != this)
        {
            CommandProcessing.input = this;
        }
        try
        {
            if (CommandProcessing.Process(input.text))
            {
                input.text = "";
                index      = CommandProcessing.lastCommands.Count;
            }
        }
        catch (Exception e)
        {
            CommandProcessing.Log(RichText.InColour("Exception : " + e.Message, Color.red));
        }

        EventSystem.current.SetSelectedGameObject(input.gameObject, null);
        input.ActivateInputField();
    }
Beispiel #2
0
    public void Input()
    {
        if (input == null)
        {
            input = GetComponentInChildren <InputField>();
        }

        if (CommandProcessing.input != this)
        {
            CommandProcessing.input = this;
        }

        string text = input.text;

        if (!UnityEngine.Input.GetKeyDown(KeyCode.Return))
        {
            return;
        }

        try
        {
            if (CommandProcessing.Process(text))
            {
                input.text = "";
                index      = CommandProcessing.lastCommands.Count;
            }
        }catch (Exception e)
        {
            CommandProcessing.Log(RichText.InColour("Exception : " + e.Message, Color.red));
        }

        EventSystem.current.SetSelectedGameObject(input.gameObject, null);
        input.ActivateInputField();
    }
Beispiel #3
0
    public void Update()
    {
        // This is an item, on the floor, that has a collider. Yep.

        if (MouseOver)
        {
            if (AllowPickup && !Item.IsEquipped())
            {
                // Show the user that they can pick this item up.
                if (InputManager.Active)
                {
                    string key      = InputManager.GetInput("Pick up").ToString();
                    string itemName = RichText.InBold(RichText.InColour(Item.Name, ItemRarityUtils.GetColour(Item.Rarity)));
                    ActionHUD.DisplayAction("PickupPrompt".Translate(key, itemName));
                }
                if (InputManager.InputDown("Pick up"))
                {
                    // Check client-server situation...
                    if (isServer)
                    {
                        // Pick up manually.
                        Item.RequestDataUpdate();
                        PickupAccepted(Item.Data);
                        Destroy(this.gameObject);
                    }
                    else
                    {
                        // Pick up using the command.
                        Player.Local.NetUtils.CmdRequestPickup(Player.Local.gameObject, this.gameObject);
                    }
                }
            }
        }
    }
Beispiel #4
0
 public static void Log(string text, Color colour)
 {
     if (!_Instance.Active)
     {
         return;
     }
     _Instance.str += RichText.InColour(text, colour) + '\n';
 }
Beispiel #5
0
    private string BuildDescription(Item item)
    {
        string description = "\n";

        description += RichText.InColour(RichText.InItalics(item.ShortDescription), Color.black) + "\n\n";
        description += RichText.InColour(item.LongDescription, Color.black) + "\n\n";

        return(description);
    }
Beispiel #6
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    public static void LogError(string output)
    {
        string o = RichText.InColour(output.Trim(), Color.red);

        if (UI_CommandInput.Instance != null)
        {
            UI_CommandInput.Instance.Output.Log(o);
        }
        Debug.Log("[CMD][ERROR] {0}".Form(o));
    }
Beispiel #7
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    public void LateUpdate()
    {
        if (!Active)
        {
            return;
        }

        str       = (RichText.InBold(RichText.InColour("FPS: " + FPS, FPS > 55 ? Color.green : FPS > 30 ? Color.yellow : Color.red)) + "\n") + str;
        Text.text = str;
        str       = "";
    }
    public void Update()
    {
        bool   focoused = Input.isFocused;
        string typed    = Input.text.Trim();
        bool   isCmd    = typed.StartsWith("/");

        if (InputManager.IsDown("Complete Command", true))
        {
            if (isCmd && Suggestions.Matches.Count > 0)
            {
                string complete = this.Suggestions.Matches[autoIndex++].Name;
                if (typed.Length - 1 < complete.Length)
                {
                    Input.text          = '/' + complete;
                    Input.caretPosition = Input.text.Length;
                }
            }
        }

        if (InputManager.IsDown("Enter Command", true))
        {
            if (isCmd)
            {
                // Execute here...
                string error;
                bool   clear = Commands.TryExecute(Input.text.Trim(), out error);

                if (clear)
                {
                    // Assume this means it executed successfuly.
                    Commands.AddCommandAsExectued(Input.text);
                    Input.text            = "";
                    Suggestions.Text.text = "";
                    autoIndex             = 0;
                }

                if (!string.IsNullOrWhiteSpace(error))
                {
                    Output.Log(RichText.InColour(error.Trim(), Color.red));
                }
            }

            // Give focous back to the input field. Slightly hackish, very effective.
            EventSystem.current.SetSelectedGameObject(Input.gameObject, null);
            Input.ActivateInputField();
        }
    }
Beispiel #9
0
    private void SetText()
    {
        if (holding == null)
        {
            AmmoText.text = "-/-";
            FireMode.text = "---";
            Title.text    = "---";
            Icon.sprite   = null;
            return;
        }

        // Title - Name
        string name = holding.Item.Name;

        // Ammo counter.
        float percent = holding.Shooting.Capacity.MagazineCapacity <= 3 ? 0f : ((float)holding.Shooting.bulletsInMagazine / (float)holding.Shooting.Capacity.MagazineCapacity);
        bool  isLow   = percent <= BulletWarningPercentage || holding.Shooting.bulletsInMagazine <= BulletWarningCount;

        Color colour = AmmoText.color;

        if (isLow)
        {
            bool isBlink = ((int)timer2) % 2 == 0;
            colour = isBlink ? BlinkRed : Red;
        }

        string maxMagString = holding.Shooting.Capacity.MagazineCapacity.ToString();
        string ammoString   = string.Empty + (holding.Shooting.bulletsInMagazine + (holding.Shooting.BulletInChamber ? 1 : 0));

        while (ammoString.Length < maxMagString.Length)
        {
            ammoString = '0' + ammoString;
        }

        string ammo = RichText.InColour(ammoString, colour) + '/' + maxMagString;

        // Firing mode.
        string fireMode = holding.Shooting.FiringMode.ToString();

        //Apply all
        AmmoText.text = ammo;
        FireMode.text = fireMode;
        Title.text    = name;
        Icon.sprite   = holding.Item.ItemIcon;
    }
Beispiel #10
0
 public void Refresh()
 {
     if (Item == null)
     {
         Text.text     = "ERROR";
         Image.enabled = false;
     }
     else
     {
         Text.text = RichText.InColour(Item.Name, ItemRarityUtils.GetColour(Item.Rarity));
         if (Atlas == null)
         {
             Atlas = Resources.Load <SpriteAtlas>("Atlas/Game Point");
         }
         Sprite spr = Atlas.GetSprite(Item.ItemIcon.name);
         Image.sprite = spr == null ? Item.ItemIcon : spr;
     }
 }
Beispiel #11
0
    public void Enter(Item item)
    {
        if (item == null)
        {
            return;
        }

        Debug.Log("Opening details for : " + item.Name);
        gameObject.SetActive(true);

        string desc = BuildDescription(item);

        Text.text  = desc;
        Title.text = RichText.InColour(item.Name, ItemRarityUtils.GetColour(item.Rarity));

        SetStats(BuildStats(item));

        Sprite spr = Atlas.GetSprite(item.ItemIcon.name);

        Image.sprite = spr == null ? item.ItemIcon : spr;
    }
Beispiel #12
0
    public void SetText()
    {
        string quantity  = ItemData.Count > 1 ? " x" + ItemData.Count : "";
        string quickSlot = "";

        if (ItemData.Data != null && ItemData.Data.Get <int>("Quick Slot") != 0)
        {
            quickSlot = RichText.InColour(" (Slot #" + ItemData.Data.Get <int>("Quick Slot") + ")", Color.black);
        }
        Text.text  = ItemData.Item.Name + quantity + quickSlot;
        Text.color = Color.Lerp(ItemRarityUtils.GetColour(ItemData.Item.Rarity), Color.black, 0.2f);
        if (Details != null)
        {
            Details.text = (ItemData.Item.InventoryInfo.Weight * ItemData.Count) + "Kg";
        }
        if (Atlas == null)
        {
            Atlas = Resources.Load <SpriteAtlas>("Atlas/Game Point");
        }
        Sprite spr = Atlas.GetSprite(ItemData.Item.ItemIcon.name);

        Image.sprite = spr == null ? ItemData.Item.ItemIcon : spr;
    }
Beispiel #13
0
    public void Update()
    {
        if (!Active)
        {
            All.SetActive(false);
        }
        else
        {
            str.Append("Select a ");
            if (AllowUnits)
            {
                str.Append("unit");
            }
            if (AllowPositions && AllowUnits)
            {
                str.Append(" or a ");
            }
            if (AllowPositions)
            {
                str.Append("position");
            }
            Title.text = str.ToString();
            str.Clear();

            All.SetActive(true);

            // Get unit under mouse, if any...
            overUnit = false;
            Unit u = null;
            if (AllowUnits)
            {
                u        = Unit.GetUnder(InputManager.MousePos);
                overUnit = u != null;
            }

            UnitSelector.gameObject.SetActive(overUnit && AllowUnits);
            PosSelector.gameObject.SetActive(!overUnit && AllowPositions);
            PosSelector.Colour  = PosSelectorColour;
            UnitSelector.Colour = UnitSelectorColour;

            if (overUnit)
            {
                UnitSelector.WorldPos = u.transform.position;
            }

            if (InputManager.IsDown("Select"))
            {
                bool isUnit = overUnit;
                if ((isUnit && AllowUnits) || (!isUnit && AllowPositions))
                {
                    // Something has been selected!
                    Unit unit = null;
                    if (isUnit)
                    {
                        unit = u;
                    }
                    Vector2 position = Vector2.zero;
                    if (!isUnit)
                    {
                        position = InputManager.MousePos;
                    }

                    Finish(isUnit, unit, position);
                }
            }

            if (u != null && AllowUnits)
            {
                var  player = Player.Local;
                bool same   = false;
                if (player != null)
                {
                    same = player.Faction == u.Faction;
                    if (same)
                    {
                        str.Append(RichText.InColour("Friendly ", Color.green));
                    }
                    else
                    {
                        str.Append("Enemy ");
                    }
                }
                str.Append("Unit: ");
                str.Append(u.Name);

                if (!same)
                {
                    str.Append(" (");
                    str.Append(u.Faction.ToString());
                    str.Append(')');
                }
            }
            else if (AllowPositions)
            {
                str.Append("Position: ");
                str.Append(InputManager.MousePos.ToString("F1"));
            }

            SubTitle.text = str.ToString();
            str.Clear();
        }
    }
    // Returns true to clear the console.
    public static bool Process(string command)
    {
        Error("");

        // Is null or empty
        if (string.IsNullOrEmpty(command.Trim()))
        {
            Error("Input is empty!");
            return(false);
        }

        string[] parts = SplitCommand(command);
        if (parts == null)// There was an error!
        {
            return(false);
        }

        // Make objects!
        object[] objects = new object[parts.Length];

        // TODO
        int x = 0;

        foreach (string s in parts)
        {
            float f;
            int   i2;
            bool  b;
            if (float.TryParse(s, out f))
            {
                // Is float, or int.
                // Give float priority.
                objects[x] = f;
            }
            else if (int.TryParse(s, out i2))
            {
                // Is int, but not float.
                objects[x] = i2;
            }
            else if (bool.TryParse(s, out b))
            {
                // Is bool
                objects[x] = b;
            }
            else
            {
                // Is string
                objects[x] = s;
            }

            x++;
        }

        // Find command...
        tempCommands.Clear();
        foreach (Command comm in commands)
        {
            if (comm.Name == parts[0])
            {
                tempCommands.Add(comm);
            }
        }

        object[] args = new object[parts.Length - 1];
        for (int i3 = 1; i3 < objects.Length; i3++)
        {
            args[i3 - 1] = objects[i3];
        }

        if (tempCommands.Count == 0)
        {
            Error("No commands found: '" + parts[0] + "'. Try typing help.");
            return(false);
        }


        if (lastCommands.Count == 0 || lastCommands[lastCommands.Count - 1] != command)
        {
            lastCommands.Add(command);
        }

        int i = 0;

        foreach (Command c in tempCommands)
        {
            bool isGood = args.Length == c.parameters.Count && c.IsValid(args);
            bool isLast = i == tempCommands.Count - 1;

            if (isGood)
            {
                for (int z = 0; z < args.Length; z++)
                {
                    Type t = c.parameters[z];

                    if (t == typeof(int))
                    {
                        // Cast to int
                        args[z] = int.Parse(((Single)(args[z])).ToString()); // That is a float - EDIT: Is a wrapper class of course.
                    }
                }

                Log("Running: " + command);

                // Execute
                string value = c.Execute(args);
                if (value != null)
                {
                    Error("Error in execution. See log.");
                    Log(parts[0] + " error: " + RichText.InColour(value, Color.red));
                    return(false);
                }

                tempCommands.Clear();
                return(true);
            }

            if (!isGood && isLast)
            {
                if (tempCommands.Count > 1)
                {
                    Error("Args did not match any of the " + tempCommands.Count + " '" + parts[0] + "' commands! See log.");

                    Log(RichText.InColour("Error: No match for args (" + GetArgsAsString(builder, args) + ")", Color.red));
                    Log(RichText.InColour("Try the help command.", Color.red));
                    tempCommands.Clear();

                    return(false);
                }
                else
                {
                    // Only one command
                    Error("Wrong arguments for '" + parts[0] + "'. See log.");
                    Log(RichText.InColour("Error: No match for args (" + GetArgsAsString(builder, args) + ")", Color.red));
                    Log(RichText.InColour("Try the help command.", Color.red));
                    tempCommands.Clear();
                    return(false);
                }
            }

            i++;
        }

        tempCommands.Clear();

        // Done, successful execution.

        Log("Run: '" + command + "'");

        return(false);
    }
Beispiel #15
0
    public string[] GetEffects()
    {
        List <string> eff = new List <string>();
        bool          pos;

        // Damage
        if (DamageMultiplier != 1f)
        {
            pos = DamageMultiplier > 1f;
            eff.Add("Base Damage " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(DamageMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        // Damage Falloff
        if (DamageFalloffMultiplier != 1f)
        {
            pos = DamageFalloffMultiplier > 1f;
            eff.Add("Damage Falloff " + RichText.InColour((pos ? "-" : "+") + Mathf.RoundToInt(Mathf.Abs(DamageFalloffMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        // Penetration
        if (PenetrationChange != 0)
        {
            pos = PenetrationChange >= 1;
            eff.Add("Penetration " + RichText.InColour((pos ? "+" : "-") + Mathf.Abs(PenetrationChange), pos ? Color.green : Color.red));
        }

        // Penetration Falloff
        if (PenetrationFalloffMultiplier != 1f)
        {
            pos = PenetrationFalloffMultiplier > 1f;
            eff.Add("Penetration Falloff " + RichText.InColour((pos ? "-" : "+") + Mathf.RoundToInt(Mathf.Abs(PenetrationFalloffMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        // Magazine Capacity
        if (MagazineCapacityMultiplier != 1f)
        {
            pos = MagazineCapacityMultiplier > 1f;
            eff.Add("Magazine Capacity " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(MagazineCapacityMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        // Inaccuracy
        if (InaccuracyMultiplier.x == InaccuracyMultiplier.y)
        {
            if (InaccuracyMultiplier.x != 1f)
            {
                pos = InaccuracyMultiplier.x < 1f;
                eff.Add("Accuracy " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(InaccuracyMultiplier.x - 1f) * 100f) + "%", pos ? Color.green : Color.red));
            }
        }
        else
        {
            if (InaccuracyMultiplier.x != 1f)
            {
                pos = InaccuracyMultiplier.x < 1f;
                eff.Add("Initial Accuracy " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(InaccuracyMultiplier.x - 1f) * 100f) + "%", pos ? Color.green : Color.red));
            }
            if (InaccuracyMultiplier.y != 1f)
            {
                pos = InaccuracyMultiplier.y < 1f;
                eff.Add("Final Accuracy " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(InaccuracyMultiplier.y - 1f) * 100f) + "%", pos ? Color.green : Color.red));
            }
        }

        // Shot Speed
        if (ShotSpeedMultiplier != 1f)
        {
            pos = ShotSpeedMultiplier > 1f;
            eff.Add("Fire Rate " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(ShotSpeedMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        // Reload Speed
        if (ReloadSpeedMultiplier != 1f)
        {
            pos = ReloadSpeedMultiplier > 1f;
            eff.Add("Reload Speed " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(ReloadSpeedMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        // Range
        if (RangeMultiplier != 1f)
        {
            pos = RangeMultiplier > 1f;
            eff.Add("Range " + RichText.InColour((pos ? "+" : "-") + Mathf.RoundToInt(Mathf.Abs(RangeMultiplier - 1f) * 100f) + "%", pos ? Color.green : Color.red));
        }

        return(eff.ToArray());
    }
Beispiel #16
0
 public void RefreshAmount()
 {
     Text.text = RichText.InBold(RichText.InColour(Item == null ? "---" : Item.Name, Item == null ? Color.black : ItemRarityUtils.GetColour(Item.Rarity))) + " x" + Amount;
 }
Beispiel #17
0
        private void Awake()
        {
            UI.AddDrawer(DrawUI);

            LoadCommands();

            Input = new IMGUIWindow(int.MaxValue, new Rect(100, 100, Width, Height), "Console", () =>
            {
                var e = Event.current;
                if (e.type == EventType.KeyDown && e.keyCode == KeyCode.Return && !string.IsNullOrWhiteSpace(CurrentCommand))
                {
                    SubmitCommand(CurrentCommand);
                    CurrentCommand = string.Empty;
                }

                if (e.type == EventType.KeyDown && e.keyCode == KeyCode.UpArrow)
                {
                    BrowseHistory(1);
                }
                else if (e.type == EventType.KeyDown && e.keyCode == KeyCode.DownArrow)
                {
                    BrowseHistory(-1);
                }

                var items          = GetSuggestions(CurrentCommand);
                string suggestions = GetSuggestionString(items);
                bool tabbed        = false;
                if (e.type == EventType.KeyDown && e.keyCode == KeyCode.Tab)
                {
                    if (items.Count > 0)
                    {
                        tabbed = true;
                    }
                }

                float SafeZone = 15f;
                var previous   = GUI.skin;
                GUI.skin       = CustomSkin;

                GUILayout.Label(RichText.InColour(suggestions, Color.white * 0.8f));

                GUILayout.BeginHorizontal();
                if (tabbed)
                {
                    CurrentCommand = items[0];
                }

                GUI.SetNextControlName("CMDInput");
                CurrentCommand = GUILayout.TextField(CurrentCommand, GUILayout.MaxWidth(Width - 50));

                if (firstFrame)
                {
                    GUI.FocusWindow(int.MaxValue);
                    GUI.FocusControl("CMDInput");
                    firstFrame = false;
                }

                if (tabbed)
                {
                    var txtF         = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
                    txtF.cursorIndex = CurrentCommand.Length;
                    txtF.selectIndex = CurrentCommand.Length;
                }
                bool pin = GUILayout.Button(Pin, GUILayout.ExpandWidth(false));
                if (pin)
                {
                    PinCmd(CurrentCommand);
                }
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();

                // Log view area.
                scroll = GUILayout.BeginScrollView(scroll, false, true, GUILayout.Width((Width - SafeZone) * LOG_AREA));
                for (int i = Log.Count - 1; i >= 0; i--)
                {
                    var item = Log[i];
                    item.Draw();
                }

                GUILayout.EndScrollView();

                // Pinned commands area.
                scroll2 = GUILayout.BeginScrollView(scroll2, false, true, GUILayout.Width((Width - SafeZone) * (1f - LOG_AREA)));

                // Single pinned command.
                for (int i = 0; i < PinnedCommands.Count; i++)
                {
                    var cmd = PinnedCommands[i];
                    GUILayout.BeginHorizontal();
                    bool run = GUILayout.Button(cmd, GUILayout.MaxWidth(100));
                    if (run)
                    {
                        ExecuteCommand(cmd);
                    }
                    bool delete = GUILayout.Button(Bin, GUILayout.ExpandWidth(false));
                    if (delete)
                    {
                        PinnedCommands.RemoveAt(i);
                        i--;
                    }
                    GUILayout.EndHorizontal();
                }

                GUILayout.EndScrollView();
                GUILayout.EndHorizontal();

                GUI.skin = previous;
            });
        }
Beispiel #18
0
        private void ExecuteCommand(string cmd)
        {
            (string command, string[] args) = SplitCommand(cmd);
            Debug.Log($"CMD: '{command}' with {args.Length} args");

            if (command.StartsWith("-"))
            {
                // It's a variable get or set.
                string name = command.Remove(0, 1);
                if (GameVars.ContainsKey(name))
                {
                    var gv = GameVars[name];

                    if (!gv.FInfo.IsStatic)
                    {
                        LogText(RichText.InColour($"Game var '{name}' is not static, which is currently not fully supported: cannot read or write.", Color.yellow));
                    }
                    else
                    {
                        try
                        {
                            // TODO add support for non-static variables and commands.
                            if (args.Length == 0)
                            {
                                if (gv.FInfo.CanRead)
                                {
                                    // Read varaible...
                                    LogBoxText(gv.Converter.MakeString(null, gv.FInfo));
                                }
                                else
                                {
                                    LogText(RichText.InColour($"That variable is a C# property, which is set to be write only.", Color.yellow));
                                }
                            }
                            else
                            {
                                if (gv.FInfo.CanWrite)
                                {
                                    // Write variable.
                                    string old = null;
                                    if (GVWriteCompare)
                                    {
                                        old = gv.Converter.MakeString(null, gv.FInfo);
                                    }
                                    string error  = gv.Converter.Write(null, gv.FInfo, args);
                                    bool   worked = error == null;
                                    if (!worked)
                                    {
                                        LogText(RichText.InColour($"Failed to write to variable:\n{error}", Color.yellow));
                                    }
                                    else if (GVWriteCompare)
                                    {
                                        string updated = gv.Converter.MakeString(null, gv.FInfo);
                                        LogBoxText($"{old} -> {updated}");
                                    }
                                }
                                else
                                {
                                    LogText(RichText.InColour($"That variable is a C# property, which is set to be read only.", Color.yellow));
                                }
                            }
                        }
                        catch (Exception e)
                        {
                            LogText(RichText.InColour($"Exception when reading or writing value '{name}': {e}!", Color.yellow));
                        }
                    }
                }
                else
                {
                    LogText(RichText.InColour("Could not find that variable!", Color.yellow));
                }
            }
            else
            {
                // Normal command.
                if (Commands.ContainsKey(command))
                {
                    var c = Commands[command];
                    if (c.HasStringReturn)
                    {
                        try
                        {
                            object[] realArgs = MakeArgs(c.ArgTypes, args, out string error);
                            if (error != null)
                            {
                                LogText(RichText.InColour(error, Color.yellow));
                            }
                            else
                            {
                                var r = c.Method.Invoke(null, realArgs);
                                if (c.HasStringReturn && !string.IsNullOrWhiteSpace(r as string))
                                {
                                    LogBoxText(r as string);
                                }
                                else
                                {
                                    LogText(RichText.InColour("Run successfully", Color.green));
                                }
                            }
                        }
                        catch (Exception e)
                        {
                            LogText(RichText.InColour($"Exception when running command '{command}':\n{e}", Color.yellow));
                        }
                    }
                }
                else
                {
                    LogText(RichText.InColour("Could not find that command!", Color.yellow));
                }
            }
        }