Beispiel #1
0
    private void Update()
    {
        Move();

        if (transform.position.x <= rhythmManagerInstance.scanLine.transform.position.x - rhythmManagerInstance.greatDistance && !hit)
        {
            //managerInstance.HitLine(line);
            Miss(transform);
            rhythmManagerInstance.DequeueNote(line);
            Destroy(gameObject);
        }

        if (transform.position.x <= -20)
        {
            Destroy(gameObject);
        }
    }