// STOP WHILE RECORDING
 // not using it at the moment
 private void StopSequence()
 {
     RhythmEvents.PlaySequenceStartedEvent(SequenceCollection.HeroAction.Idle);
 }
 //PLAY RECORDED SEQUENCE
 // sequence last until next time is clled
 // sequence can be idle or none too
 private void PlaySequence()
 {
     RhythmEvents.PlaySequenceStartedEvent(heroAction);
 }