public void GetExtraBonus() { nextRewardNum = GetExtraBonusRandom(out RewardType newRewardType); nextRewardType = newRewardType; nextRewardMutiple = 1; panelManager.ShowPanel(PanelType.Reward); }
public void set(BattleReward.RewardType rewardType, int amount, string rewardName = "") { this.rewardType = rewardType; this.amount = amount; this.rewardName = rewardName; amountText.text = amount.ToString(); }
private void InitTypeSpecifics(RewardType value) { switch (reward.Type) { case RewardType.Gold: GuildSelectionVisible = true; CardSelectionVisible = false; break; case RewardType.SoulGem: GuildSelectionVisible = false; CardSelectionVisible = false; break; case RewardType.Pack: this.reward.Quantity = 1; GuildSelectionVisible = false; CardSelectionVisible = false; break; case RewardType.Card: this.reward.Quantity = 1; Reward.CardInstance = new CardInstance(this.trackerFactory); GuildSelectionVisible = false; CardSelectionVisible = true; break; default: break; } RaisePropertyChangedEvent("Reward"); }
private void InitRewardsGrid() { this.rewardsGrid = base.GetElement <UXGrid>("GridRewards"); this.rewardsGrid.SetTemplateItem("RewardItem"); RewardVO rewardVO = Service.StaticDataController.Get <RewardVO>(this.meta.Reward); List <RewardComponentTag> rewardComponents = RewardUtils.GetRewardComponents(rewardVO); for (int i = 0; i < rewardComponents.Count; i++) { RewardComponentTag rewardComponentTag = rewardComponents[i]; string itemUid = rewardVO.Uid + i; UXElement uXElement = this.rewardsGrid.CloneTemplateItem(itemUid); uXElement.Tag = rewardComponentTag; UXLabel subElement = this.rewardsGrid.GetSubElement <UXLabel>(itemUid, "LabelRewardCount"); subElement.Text = rewardComponentTag.Quantity; RewardType type = rewardComponentTag.Type; UXSprite subElement2; if (type != RewardType.Building && type != RewardType.Currency) { subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUid, "SpriteTroop"); } else { subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUid, "SpriteReward"); } RewardUtils.SetRewardIcon(subElement2, rewardComponentTag.RewardGeometryConfig, AnimationPreference.NoAnimation); this.rewardsGrid.AddItem(uXElement, rewardComponentTag.Order); this.rewardsGrid.RepositionItems(); this.rewardsGrid.Scroll(0.5f); } this.rewardsGrid.RepositionItems(); this.rewardsGrid.Scroll(0.5f); }
public Level(int c, RewardType rt, int nextLevelCount, int val) { Id = c; NextLevelCount = nextLevelCount; RewardType = rt; RewardValue = val; }
public Reward(RewardType type, Item item, int amount) { Rewards.Add((short)0); Rewards.Add(type); Rewards.Add(item); Rewards.Add(amount); }
public bool Deserialize(Stream stream) { BinaryReader input = new BinaryReader(stream); // type { int value = 0; if (Yippee.Net.Internal.Deserialize(input, out value) == false) { return(false); } type_ = (RewardType)value; } // specificId if (Yippee.Net.Internal.Deserialize(input, out specificId_) == false) { return(false); } // quantity if (Yippee.Net.Internal.Deserialize(input, out quantity_) == false) { return(false); } return(true); }
public void AddReward(RewardType type, Sprite overrideImage, int value) { rewardsTypes[numRewards] = type; rewardsImages[numRewards] = overrideImage; rewardsValues[numRewards] = value; numRewards += 1; }
private string HandleNewUser(ITweet tweet, string targetAddress, RewardType rewardType) { var canWithdraw = _withdrawalService.CanExecuteAsync(rewardType).GetAwaiter().GetResult(); if (!canWithdraw) { _logger.Warning("Not enough funds for withdrawal."); return(string.Format(_appSettings.BotSettings.MessageFaucetDrained, tweet.CreatedBy.Name)); } _withdrawalService.ExecuteAsync(rewardType, targetAddress).GetAwaiter().GetResult(); _statService.AddStat(DateTime.UtcNow, _amountHelper.GetAmount(rewardType), true); var reward = new Reward { Id = tweet.CreatedBy.Id, Followers = tweet.CreatedBy.FollowersCount, LastRewardDate = DateTime.UtcNow, Withdrawals = 1 }; _rewardCollection.Insert(reward); return(string.Format(_appSettings.BotSettings.MessageRewarded, tweet.CreatedBy.ScreenName, _amountHelper.GetAmount(rewardType))); }
private int GetExtraBonusRandom(out RewardType rewardType) { int index = GetConfigIndex(); ExtraBonusConfig tempConfig = config.ExtraBonusConfigs[index]; float totalRate = tempConfig.cashBonusRate + tempConfig.goldBonusRate; float rateResult = Random.Range(0, totalRate); if (rateResult >= tempConfig.cashBonusRate) { rewardType = RewardType.ExtraBonusGold; } else { rewardType = RewardType.ExtraBonusCash; } int result; if (rewardType == RewardType.ExtraBonusGold) { result = Random.Range(tempConfig.minGoldBonus, tempConfig.maxGoldBonus + 1); result -= result % 10; } else { result = Random.Range(tempConfig.minCashBonus, tempConfig.maxCashBonus + 1); } return(result); }
private void ProvideReward(GameSession session) { TrophyGradeMetadata grade = TrophyMetadataStorage.GetGrade(Id, NextGrade); RewardType type = (RewardType)grade.RewardType; switch (type) { case RewardType.Unknown: case RewardType.itemcoloring: case RewardType.shop_ride: case RewardType.title: case RewardType.beauty_hair: case RewardType.skillPoint: case RewardType.beauty_makeup: case RewardType.shop_build: case RewardType.item: case RewardType.shop_weapon: case RewardType.dynamicaction: case RewardType.etc: case RewardType.beauty_skin: break; case RewardType.statPoint: session.Player.StatPointDistribution.AddTotalStatPoints(grade.RewardValue, OtherStatsIndex.Trophy); session.Send(StatPointPacket.WriteTotalStatPoints(session.Player)); break; default: break; } }
// 유저 아이템 보상 및 저장 public void UserItemReward(RewardType rewardType, int rewardItem, int rewardCount) { switch (rewardType) { case RewardType.Goods: switch (rewardItem) { case 1: UserInfo.instance.PutUserHeart(rewardCount); UserInfo.instance.SaveUserHeartInfo(() => { }); break; case 2: UserInfo.instance.PutUserCrystal(rewardCount); UserInfo.instance.SaveUserCrystal(() => { }); break; } break; case RewardType.Item: UserInfo.instance.PutUserItem(rewardItem, rewardCount); UserInfo.instance.SaveUserItemInfo(() => { }); break; } }
public Mission(string name, string description, int reward, RewardType rewardType) { Name = name; Description = description; Reward = reward; RewardType = rewardType; }
static public string getName(RewardType c) //this text and descriptions are also manually set in reward intro popups because f**k you { switch (c) //these are also set in Tutorial/Rewards/reward_***_intro { case RewardType.Modulator: return("Optimistic Child"); case RewardType.Determined: return("Determined"); case RewardType.HeroMobility: return("Indecisive"); case RewardType.LaserFinisher: return("Confetti Pyromaniac"); case RewardType.RapidFireFinisher: return("Interruptor"); case RewardType.FearFinisher: return("Fearmongerer"); case RewardType.SparklesFinisher: return("Perpetual Party Crasher"); case RewardType.CriticalFinisher: return("Reality Distortion Master"); case RewardType.TransformFinisher: return("Improbability Field Manipulator"); default: return("Unknown reward name " + c.ToString()); } }
static public string getReward(RewardType c) { switch (c) { case RewardType.Modulator: return("Imagination wishes horses something something. Gain the modulator. Use it to change island color."); case RewardType.Determined: return("Have some extra (whatever). You earned it."); case RewardType.HeroMobility: return("Heroes can now be relocated to any other island on the map."); case RewardType.LaserFinisher: return("Level " + StaticStat.getFinisherLvl() + " Laser finisher enabled."); case RewardType.RapidFireFinisher: return("Level " + StaticStat.getFinisherLvl() + " RapidFire finisher enabled."); case RewardType.FearFinisher: return("Level " + StaticStat.getFinisherLvl() + " Fear afflicted enemies spread fear to surrounding enemies."); case RewardType.SparklesFinisher: return("Level " + StaticStat.getFinisherLvl() + " Sparkles produce more sparkles when they hit their targets."); case RewardType.CriticalFinisher: return("Level " + StaticStat.getFinisherLvl() + " Critical attacks have a chance of killing their targets."); case RewardType.TransformFinisher: return("Level " + StaticStat.getFinisherLvl() + " Transform may turn the enemy into a giant whale."); default: return("Uknown reward " + c.ToString() + " it's probably something awesome though who knows."); } }
static public string getLabel(RewardType c) { switch (c) { case RewardType.Modulator: return("Use <1> wishes. So far: <2>."); case RewardType.Determined: return("Play for <1> minutes. So far: <2>."); case RewardType.HeroMobility: return("Sell <1> toys. So far: <2>."); case RewardType.RapidFireFinisher: return("Use the RapidFire upgrade <1> times. So far: <2>."); case RewardType.LaserFinisher: return("Use the Laser upgrade <1> times. So far: <2>."); case RewardType.CriticalFinisher: return("Use the Critical upgrade <1> times. So far: <2>."); case RewardType.SparklesFinisher: return("Use the Sparkles upgrade <1> times. So far: <2>."); case RewardType.FearFinisher: return("Use the Fear upgrade <1> times. So far: <2>."); case RewardType.TransformFinisher: return("Use the Transform upgrade <1> times. So far: <2>."); default: return("Unknown reward label " + c.ToString()); } }
void Start() { myIndex = transform.GetSiblingIndex(); rewardType = SpinWheelSetup.Instance.rewarItem[myIndex].rewardType; iconSpRend.sprite = SpinWheelSetup.Instance.rewarItem[myIndex].rewardSprite; valueText.text = SpinWheelSetup.Instance.rewarItem[myIndex].rewardQuantity.ToString(); }
private void ChangeImage() { RewardType rewardToSet = rewardCollection.GetHighestReward(rewardName); switch (rewardCollection.GetHighestReward(rewardName)) { case RewardType.Bronze: originalImage.sprite = bronzeReward; break; case RewardType.Silver: originalImage.sprite = SilverReward; break; case RewardType.Gold: originalImage.sprite = goldReward; break; default: originalImage.sprite = shadowReward; break; } var tempColor = originalImage.color; tempColor.a = 1f; originalImage.color = tempColor; }
private string GetRewardTypeName(RewardType type) { //NvLocalizationManager m_Localization = Singlton.getInstance("NvLocalizationManager")as NvLocalizationManager; string ret = ""; switch (type) { case RewardType.EXP: { //ret = m_Localization.GetValue("Exp"); } break; case RewardType.GOLD: { //ret = m_Localization.GetValue("Gold"); } break; case RewardType.MATURITY: { //ret = m_Localization.GetValue("Maturity"); } break; } return(ret); }
public Reward(string name, RewardType type, short id = -1, int quantity = 1) { Name = name; Type = type; ID = id; Quantity = quantity; }
/// <summary> /// Gets the reward user. /// </summary> /// <param name="rewardType">Type of the reward.</param> private async Task <Guid> GetRewardUser(RewardType rewardType) { try { Log.Message(LogLevel.Debug, "[GetRewardUser] - Fetching reward user, RewardType: {0}", rewardType); using (var context = ExchangeDataContextFactory.CreateContext()) { var result = await context.Database.SqlQuery <RewardResult>("GetRewardUser @p0", rewardType.ToString()).ToListAsync(); if (result.IsNullOrEmpty()) { Log.Message(LogLevel.Debug, "[GetRewardUser] - No user found for reward."); return(Guid.Empty); } var item = result.FirstOrDefault(); if (_lastValues[rewardType].LastItemId == item.LastItemId || _lastValues[rewardType].UserId == item.UserId) { Log.Message(LogLevel.Debug, "[GetRewardUser] - User already awarded for this prize, LastItemId: {0}", item.LastItemId); return(Guid.Empty); } _lastValues[rewardType] = item; Log.Message(LogLevel.Debug, "[GetRewardUser] - User found for reward, UserId: {0}, ItemId: {1}", item.UserId, item.LastItemId); return(item.UserId); } } catch (Exception ex) { Log.Exception("[GetRewardUser] - An exception occured getting reward user, RewardType: {0}", ex, rewardType); } return(Guid.Empty); }
private RewardType getRewardType(int itemTypeId) { RewardTypeEnum rewardTypeId = Utilities.ToEnum <RewardTypeEnum>(itemTypeId).Value; RewardType rewardType = new RewardType(rewardTypeId); return(rewardType); }
public int GetJackpotRandom(out RewardType rewardType) { int index = GetConfigIndex(); JackpotConfig tempJackpotConfig = config.JackpotConfigConfigs[index]; SpecialPropsConfig tempSPConfig = config.SpecialPropsConfigs[index]; float totalRate = tempJackpotConfig.noRewardRate + tempJackpotConfig.goldRewardRate + tempJackpotConfig.cashRewardRate; float rateResult = Random.Range(0, totalRate); if (rateResult < tempJackpotConfig.noRewardRate) { rewardType = RewardType.Null; return(0); } else if (rateResult >= tempJackpotConfig.noRewardRate && rateResult < tempJackpotConfig.noRewardRate + tempJackpotConfig.goldRewardRate) { rewardType = RewardType.Gold; int baseNum = tempJackpotConfig.goldPool[Random.Range(0, tempJackpotConfig.goldPool.Count)]; nextRewardMutiple = tempSPConfig.goldMutiple[Random.Range(0, tempSPConfig.goldMutiple.Count)]; nextRewardType = RewardType.Gold; nextRewardNum = baseNum; return(baseNum); } else { rewardType = RewardType.Cash; int baseNum = tempJackpotConfig.cashPool[Random.Range(0, tempJackpotConfig.cashPool.Count)]; nextRewardMutiple = tempSPConfig.cashMutiple[Random.Range(0, tempSPConfig.cashMutiple.Count)]; nextRewardType = RewardType.Cash; nextRewardNum = baseNum; return(baseNum); } }
private void InitTypeSpecifics(RewardType value) { switch (reward.Type) { case RewardType.Gold: CardSelectionVisible = false; break; case RewardType.SoulGem: CardSelectionVisible = false; break; case RewardType.Pack: CardSelectionVisible = false; break; case RewardType.Card: if (Reward.CardInstance == null) { Reward.CardInstance = new CardInstance(this.trackerFactory); Reward.CardInstance.PropertyChanged += Reward_PropertyChanged; } CardSelectionVisible = true; break; default: break; } RaisePropertyChangedEvent("Reward"); }
public void Reward(Player player) { if (player == null) { return; } var random = new System.Random(); var randomRewardIndex = random.Next(0, BonusBox.REWARDS.Count - 1); var rewardListIndex = BonusBox.REWARDS[randomRewardIndex]; var lootId = rewardListIndex.Item1; var amount = rewardListIndex.Item2; RewardType type; Reward reward; if (RewardType.TryParse(lootId, true, out type)) { reward = new Reward(type, amount); } else { if (lootId.Contains("ammunition")) { type = RewardType.AMMO; } reward = new Reward(type, new Item(-1, lootId, amount), amount); } reward.ParseRewards(player); }
public bool Deserialize(JSON_VersusRankRewardRewardParam json) { this.mType = (RewardType)json.item_type; this.mIName = json.item_iname; this.mNum = json.item_num; return(true); }
private void SetDataSourcebySearchKey(String SearchPhrase) { ods.TypeName = typeof(CustomerDAC).FullName; ods.EnablePaging = true; ods.SelectParameters.Clear(); ods.SelectParameters.Add("providerID", ProviderID.ToString()); ods.SelectParameters.Add("searchKey", SearchPhrase); ods.SelectParameters.Add("ageFrom", AgeFrom.ToString()); ods.SelectParameters.Add("ageTo", AgeTo.ToString()); ods.SelectParameters.Add("RewardType", RewardType.ToString()); ods.SelectParameters.Add("categoryID", CategoryID.ToString()); ods.SelectMethod = "RetrieveAdminRewardsbySearchPhrase"; ods.SelectCountMethod = "RetrieveAdminRewardsbySearchPhraseCount"; ods.MaximumRowsParameterName = "amount"; ods.StartRowIndexParameterName = "startIndex"; ods.SortParameterName = "sortExpression"; ListViewRewards.DataSourceID = "ods"; SortProducts(); }
private static bool RewardTypeRequiresClaim(RewardType type) { return(type switch { RewardType.item or RewardType.title => true, _ => false });
public void RewardPlayer(Player player, RewardType type, Item item, int amount) { switch (type) { case RewardType.AMMO: // BAT / ROK if (item.LootId.Contains("ammunition_laser")) { amount = RewardMultiplyer(type, amount, player); player.Information.Ammunitions[item.LootId].Add(amount); //Packet.Builder.LegacyModule(World.StorageManager.GetGameSession(player.Id), // "0|LM|ST|BAT|" + Converter.GetLootAmmoId(item.LootId) + "|" + amount); } else if (item.LootId.Contains("ammunition_rocket")) { amount = RewardMultiplyer(type, amount, player); player.Information.Ammunitions[item.LootId].Add(amount); //Packet.Builder.LegacyModule(World.StorageManager.GetGameSession(player.Id), // "0|LM|ST|ROK|" + Converter.GetLootAmmoId(item.LootId) + "|" + amount); } //todo: fix break; case RewardType.ITEM: break; } }
internal Reward AddNewReward(RewardType rt) { var indexToInsert = -1; indexToInsert = FindIndexToInsert(rt); var newReward = new Reward(trackerFactory) { Type = rt, Reason = rewardReason.Value }; if ((indexToInsert > -1) && (indexToInsert < RewardsEditor.Count)) { rewards.Add(newReward); RewardsEditor.Insert(indexToInsert, new AddSingleRewardViewModel(trackerFactory) { Reward = newReward, ParentRewardViewModel = this }); } else { rewards.Add(newReward); RewardsEditor.Add(new AddSingleRewardViewModel(trackerFactory) { Reward = newReward, ParentRewardViewModel = this }); } RaisePropertyChangedEvent(nameof(RewardsEditor)); return(newReward); }
public static Color GetColourForRewardType(RewardType type) { switch (type) { case RewardType.GOLD : return GOLD; case RewardType.RESOURCE : return RESOURCE; case RewardType.CUSTOM_RESOURCE : return CUSTOM_RESOURCE; } return Color.white; }
public EventRewardInfo(RewardType rtype, string name, string info, int price, int itemid, int incrid, int x, int y) { RType = rtype; Name = name; Info = info; Price = price; ItemID = itemid; IncrID = incrid; X = x; Y = y; EventRewardSystem.GetList((int)rtype).Add(this); }
public static RewardStrategy CreateStrategy(RewardType strategyType, RewardModel model) { switch (strategyType) { case RewardType.SingleWinner: return new SingleWinner(); case RewardType.TopNWinners: // ReSharper disable once PossibleInvalidOperationException byte winnersCount = (byte)model.WinnersCount; return new TopNWinners(winnersCount); default: throw new ArgumentException(); } }
/// <summary> /// 通用活动奖励 /// </summary> /// <param name="userID"></param> /// <param name="reward"></param> /// <param name="num"></param> public static string GameUserUniversalNocite(string userID, RewardType reward, int itemID, int num, string systemContent) { string content = string.Empty; GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(userID); if (userInfo != null) { if (reward == RewardType.GameGoin) { userInfo.GameCoin = MathUtils.Addition(userInfo.GameCoin, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_GameCoin, num)); } else if (reward == RewardType.Obtion) { userInfo.ObtainNum = MathUtils.Addition(userInfo.ObtainNum, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_ObtionNum, num)); } else if (reward == RewardType.EnergyNum) { userInfo.EnergyNum = MathUtils.Addition(userInfo.EnergyNum, (short)num, short.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_EnergyNum, num)); } else if (reward == RewardType.ExpNum) { userInfo.ExpNum = MathUtils.Addition(userInfo.ExpNum, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_ExpNum, num)); } else if (reward == RewardType.Gold) { userInfo.ItemGold = MathUtils.Addition(userInfo.ItemGold, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_GiftGoldNum, num)); } else if (reward == RewardType.Experience) { UserHelper.UserGeneralExp(userID, num); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_Experience, num)); } else if (reward == RewardType.Item) { UserItemHelper.AddUserItem(userID, itemID, num); ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(itemID); if (itemInfo != null) { string itemcontent = string.Format(LanguageManager.GetLang().St_Item, itemInfo.ItemName, 1, num); content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, itemcontent); } } else if (reward == RewardType.CrystalType) { CrystalQualityType qualityType = CrystalQualityType.PurPle; content = UserUserUniversalCrystal(userInfo, qualityType, systemContent); //GetUserCrystal(userInfo, qualityType); } else if (reward == RewardType.CrystalId) { var packageCrystal = UserCrystalPackage.Get(userID); UserCrystalInfo userCrystal = new UserCrystalInfo() { UserCrystalID = Guid.NewGuid().ToString(), CrystalID = itemID, CrystalLv = 1, CurrExprience = 0, GeneralID = 0, IsSale = 2, CreateDate = DateTime.Now }; packageCrystal.SaveCrystal(userCrystal); CrystalInfo info = new ConfigCacheSet<CrystalInfo>().FindKey(itemID); if (info != null) { content = string.Format(LanguageManager.GetLang().st_FestivalInfoReward, systemContent, string.Format(LanguageManager.GetLang().St_Crystal, info.CrystalQuality, info.CrystalName)); } } } return content; }
/// <summary> /// 活动奖励 /// </summary> /// <param name="userID"></param> /// <param name="reward"></param> /// <param name="num"></param> public static string GameUserRewardNocite(string userID, RewardType reward, int itemID, int num, CrystalQualityType qualityType) { string content = string.Empty; GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(userID); if (userInfo != null) { if (reward == RewardType.GameGoin) { userInfo.GameCoin = MathUtils.Addition(userInfo.GameCoin, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().St_SummerThreeGameCoinNotice, num); } else if (reward == RewardType.Obtion) { userInfo.ObtainNum = MathUtils.Addition(userInfo.ObtainNum, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().St_SummerThreeObtionNotice, num); } else if (reward == RewardType.EnergyNum) { userInfo.EnergyNum = MathUtils.Addition(userInfo.EnergyNum, (short)num, short.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().St_SummerThreeEnergyNotice, num); } else if (reward == RewardType.ExpNum) { userInfo.ExpNum = MathUtils.Addition(userInfo.ExpNum, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().St_SummerThreeExpNumNotice, num); } else if (reward == RewardType.Gold) { userInfo.ItemGold = MathUtils.Addition(userInfo.ItemGold, num, int.MaxValue); //userInfo.Update(); content = string.Format(LanguageManager.GetLang().St_SummerThreeGoldNotice, num); } else if (reward == RewardType.Experience) { UserHelper.UserGeneralExp(userID, num); content = string.Format(LanguageManager.GetLang().St_SummerThreeExperienceNotice, num); } else if (reward == RewardType.Item) { UserItemHelper.AddUserItem(userID, itemID, num); ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(itemID); if (itemInfo != null) { content = string.Format(LanguageManager.GetLang().St_SummerThreeItemNotice, num, itemInfo.ItemName); } } else if (reward == RewardType.CrystalType) { GetUserCrystal(userInfo, qualityType); } else if (reward == RewardType.CrystalId) { UserHelper.CrystalAppend(userID, itemID, 2); CrystalInfo info = new ConfigCacheSet<CrystalInfo>().FindKey(itemID); if (info != null) { content = string.Format(LanguageManager.GetLang().St_SummerCrystalNotice, info.CrystalName); } } } return content; }
/// <summary> /// 活动奖励 /// </summary> /// <param name="userID"></param> /// <param name="reward"></param> /// <param name="num"></param> public static void GameUserReward(string userID, RewardType reward, int itemID, int num) { GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(userID); if (userInfo != null) { if (reward == RewardType.GameGoin) { userInfo.GameCoin = MathUtils.Addition(userInfo.GameCoin, num, int.MaxValue); //userInfo.Update(); } else if (reward == RewardType.Obtion) { userInfo.ObtainNum = MathUtils.Addition(userInfo.ObtainNum, num, int.MaxValue); //userInfo.Update(); } else if (reward == RewardType.EnergyNum) { userInfo.EnergyNum = MathUtils.Addition(userInfo.EnergyNum, (short)num, short.MaxValue); //userInfo.Update(); } else if (reward == RewardType.ExpNum) { userInfo.ExpNum = MathUtils.Addition(userInfo.ExpNum, num, int.MaxValue); //userInfo.Update(); } else if (reward == RewardType.Gold) { userInfo.ItemGold = MathUtils.Addition(userInfo.ItemGold, num, int.MaxValue); //userInfo.Update(); } else if (reward == RewardType.Experience) { UserHelper.UserGeneralExp(userID, num); } else if (reward == RewardType.Item) { UserItemHelper.AddUserItem(userID, itemID, num); } else if (reward == RewardType.CrystalType) { CrystalQualityType qualityType = CrystalQualityType.PurPle; GetUserCrystal(userInfo, qualityType); } else if (reward == RewardType.CrystalId) { UserHelper.CrystalAppend(userID, itemID, 2); } } }
public void SetVerify(Area area, string entName, RewardType targetType, EnterpriseType entType, out string errMsg) { errMsg = string.Empty; IList<DJ_TourEnterprise> ents = GetDJS8name(entName); DJ_TourEnterprise ent = new DJ_TourEnterprise(); if (ents.Count > 0) { if (ents.Count > 1) { TourLog.LogError(this.GetType() + ":" + ents.Count + "个企业重名:" + entName); } ent = ents[0]; ; } else if (ents.Count == 0) { ent.Name = entName; ent.Area = area; ent.Type = entType; Save(ent); } SetVerify(ent, targetType); }
/// <summary> /// 根据原有认证状态和目标状�计算 应该设置的状� /// </summary> /// <param name="original"></param> /// <param name="target"></param> private RewardType GetFinalVeryfyState(RewardType original, RewardType target) { RewardType finalType = RewardType.从未纳入; switch (original) { case 0: finalType = target; break; case RewardType.从未纳入: switch (target) { case RewardType.从未纳入: case RewardType.纳入后移除: break; case RewardType.已纳入: finalType = RewardType.已纳入; break; } break; case RewardType.纳入后移除: switch (target) { case RewardType.从未纳入: case RewardType.纳入后移除: break; case RewardType.已纳入: finalType = RewardType.已纳入; break; } break; case RewardType.已纳入: switch (target) { case RewardType.从未纳入: case RewardType.纳入后移除: finalType = RewardType.纳入后移除; break; case RewardType.已纳入: break; } break; } return finalType; }
public Prize(PrizeType type) { open = true; m_type = type; if (m_type == PrizeType.CHEST) open = false; if (m_type != PrizeType.KEY) { m_reward = (RewardType)((int)(Random.value * (float)RewardType.NUM_REWARD_TYPES) % (int)RewardType.NUM_REWARD_TYPES); } }
private string GetRewardTypeName(RewardType type) { //NvLocalizationManager m_Localization = Singlton.getInstance("NvLocalizationManager")as NvLocalizationManager; string ret = ""; switch(type) { case RewardType.EXP: { //ret = m_Localization.GetValue("Exp"); } break; case RewardType.GOLD: { //ret = m_Localization.GetValue("Gold"); } break; case RewardType.MATURITY: { //ret = m_Localization.GetValue("Maturity"); } break; } return ret; }
public int GetExpRewardNum(RewardType rewardType, int BaseNum, int userLv) { int rewardNum = 0; if (rewardType == RewardType.Experience) { rewardNum = BaseNum * userLv; } else if (rewardType == RewardType.GameGoin) { rewardNum = BaseNum * userLv; } else { rewardNum = BaseNum; } return rewardNum; }
private async Task<bool> BehaviorRoutine() { //Refresh Active Quests and Check that we are still in the reward step.. FunkyGame.Bounty.RefreshActiveQuests(); if (!FunkyGame.Bounty.ActiveQuests.ContainsKey(337492) || FunkyGame.Bounty.ActiveQuests[337492].Step != 34) { Logger.DBLog.Info("Active Quest no longer valid for reward!"); m_IsDone = true; return true; } //Check if the rift key upgrade continue button is visible if (UI.ValidateUIElement(UI.Game.RiftReward_UpgradeKey_ContinueButton)) { UI.Game.RiftReward_UpgradeKey_ContinueButton.Click(); await Coroutine.Sleep(250); await Coroutine.Yield(); } if (!delayer.Test(5)) { await Coroutine.Sleep(250); await Coroutine.Yield(); } //Check if the NPC dialog is still valid if (!UI.ValidateUIElement(UI.Game.SalvageMainPage)) { Logger.DBLog.Info("Rift Reward Dialog not valid."); m_IsDone = true; return true; } //Upgrading Gems? if (UI.Game.RiftReward_gemUpgradePane_UpgradeButton.IsVisible) { if (!delayer.Test(10)) { await Coroutine.Sleep(250); await Coroutine.Yield(); } Logger.DBLog.Info("Upgrading Gems.."); //Update our variables (UIElements of gems, number of gems, and the gem ACDItems) if (SelectableGems.Count == 0) { GRiftLevel = GetTieredLootLevel(); SelectableUIGemElements = GetGemUIElements(); int totalGemUIElements = SelectableUIGemElements.Count; SelectableUIGemElementIndexs = GetGemACDGuids(totalGemUIElements); SelectableGems = GetGemCacheACDItems(SelectableUIGemElementIndexs).OrderByDescending(i => i.LegendaryGemRank).ToList(); Logger.DBLog.DebugFormat("Total number of possible gems to upgrade {0}", SelectableGems.Count); double minSucessChance = FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate; if (FunkyBaseExtension.Settings.AdventureMode.GemUpgradeType == SettingAdventureMode.GemUpgradingType.HighestRank) { if (SelectableGems.Any(i => ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance)) { SelectableGems=SelectableGems.Where(i => ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance).OrderByDescending(i => i.LegendaryGemRank).ToList(); } else SelectableGems = SelectableGems.OrderByDescending(i => i.LegendaryGemRank).ToList(); } else if (FunkyBaseExtension.Settings.AdventureMode.GemUpgradeType == SettingAdventureMode.GemUpgradingType.LowestRank) { if (SelectableGems.Any(i => ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance)) { SelectableGems = SelectableGems.Where(i => ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance).OrderBy(i => i.LegendaryGemRank).ToList(); } else SelectableGems = SelectableGems.OrderBy(i => i.LegendaryGemRank).ToList(); } else if (FunkyBaseExtension.Settings.AdventureMode.GemUpgradeType == SettingAdventureMode.GemUpgradingType.Priority && FunkyBaseExtension.Settings.AdventureMode.GemUpgradePriorityList.Count > 0) { if (SelectableGems.Any(i => FunkyBaseExtension.Settings.AdventureMode.GemUpgradePriorityList.Contains(i.LegendaryGemType) && ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance)) { //Select only Prioritized Gems SelectableGems = SelectableGems.Where(i => FunkyBaseExtension.Settings.AdventureMode.GemUpgradePriorityList.Contains(i.LegendaryGemType) && ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance).ToList(); //Create new list with priority order List<CacheACDItem> PrioritizedList = new List<CacheACDItem>(); for (int i = 0; i < FunkyBaseExtension.Settings.AdventureMode.GemUpgradePriorityList.Count - 1; i++) { var LegenadryEnumValue = FunkyBaseExtension.Settings.AdventureMode.GemUpgradePriorityList[i]; if (SelectableGems.Any(item =>item.LegendaryGemType==LegenadryEnumValue && ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, item.LegendaryGemRank) >= minSucessChance)) { var acditem = SelectableGems.First(item => item.LegendaryGemType == LegenadryEnumValue && ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, item.LegendaryGemRank) >= minSucessChance); PrioritizedList.Add(acditem); } } if (PrioritizedList.Count>0) SelectableGems = PrioritizedList; } } else { if (SelectableGems.Any(i => ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance)) { SelectableGems = SelectableGems.Where(i => ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, i.LegendaryGemRank) >= minSucessChance).ToList(); } } Logger.DBLog.InfoFormat("Number of Gems capable of upgrading {0}", SelectableGems.Count); foreach (var gem in SelectableGems) { double successChance = ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, gem.LegendaryGemRank); Logger.DBLog.DebugFormat("Upgrade Capable Gem {0} with Chance {1}%", gem.LegendaryGemType, (successChance*100).ToString()); } } //Check if the upgrade button is enabled.. if not we select our gem! if (!UI.Game.RiftReward_gemUpgradePane_UpgradeButton.IsEnabled) { //Set our default upgrade to our highest ranked (thats not 0%) var upgradingGem = SelectableGems.FirstOrDefault(); int selectIndex = SelectableUIGemElementIndexs.IndexOf(upgradingGem.ACDGUID); string GemName = upgradingGem.ThisRealName + " Rank " + upgradingGem.LegendaryGemRank + " Chance " + ItemFunc.GetLegendaryGemUpgradeChance(GRiftLevel, upgradingGem.LegendaryGemRank); Logger.DBLog.InfoFormat("Upgrading Gem {0}", GemName); //Select the Gem UIElement UI.Game.RiftReward_gemUpgradePane_List.ItemsListSetSelectedItemByIndex(selectIndex); await Coroutine.Sleep(250); await Coroutine.Yield(); } else { UI.Game.RiftReward_gemUpgradePane_UpgradeButton.Click(); await Coroutine.Sleep(250); await Coroutine.Yield(); } } else { Logger.DBLog.Info("Reward Selection.."); //Click continue after selecting a reward (not used currently) if (UI.ValidateUIElement(UI.Game.RiftReward_UpgradeContinue)) { UI.Game.RiftReward_UpgradeContinue.Click(); await Coroutine.Sleep(250); await Coroutine.Yield(); } //Validate that upgrade key is enabled.. then attempt to upgrade! if (Reward == RewardType.Key && UI.Game.RiftReward_Choice_UpgradeKey.IsEnabled && ZetaDia.Me.AttemptUpgradeKeystone()) { Logger.DBLog.Info("Keystone Upgraded"); UIManager.CloseAllOpenFrames(); await Coroutine.Sleep(250); await Coroutine.Yield(); } else { //Doing Gem Upgrade.. GRiftLevel = GetTieredLootLevel(); var Gems = GetGemCacheACDItems().OrderByDescending(i => i.LegendaryGemRank).ToList(); if (Gems.Count>0) { //Logger.DBLog.InfoFormat("Upgrading Gem {0}", Gems[0].ThisRealName); await CommonCoroutines.AttemptUpgradeGem(Gems[0].ACDItem); await Coroutine.Sleep(250); await Coroutine.Yield(); } else { Reward= RewardType.Key; await Coroutine.Sleep(250); await Coroutine.Yield(); } } } return true; }
/// <summary> /// /// </summary> /// <param name="govLevel">设置的级�省市�/param> /// <param name="ent">需要设置的企业</param> /// <param name="targetType">目标�/param> public void SetVerify(DJ_TourEnterprise ent, RewardType targetType) { AreaLevel level = ent.Area.Level; switch (level) { case AreaLevel.区县: ent.CountryVeryfyState =targetType;// GetFinalVeryfyState(ent.CountryVeryfyState, targetType); break; case AreaLevel.市: ent.CityVeryfyState =targetType;// GetFinalVeryfyState(ent.CityVeryfyState, targetType); break; case AreaLevel.省: ent.ProvinceVeryfyState =targetType;// GetFinalVeryfyState(ent.ProvinceVeryfyState, targetType); break; } ent.LastUpdateTime = DateTime.Now; dalEnt.Save(ent); }
protected override object this[string index] { get { #region switch (index) { case "ID": return ID; case "GroupID": return GroupID; case "DialType": return DialType; case "RewardType": return RewardType; case "ItemID": return ItemID; case "ItemNum": return ItemNum; case "HeadID": return HeadID; case "Probability": return Probability; case "IsBroadcast": return IsBroadcast; case "BroadContent": return BroadContent; case "IsShow": return IsShow; case "ItemDesc": return ItemDesc; default: throw new ArgumentException(string.Format("DialInfo index[{0}] isn't exist.", index)); } #endregion } set { #region switch (index) { case "ID": _ID = value.ToInt(); break; case "GroupID": _GroupID = value.ToInt(); break; case "DialType": _DialType = value.ToShort(); break; case "RewardType": _RewardType = value.ToEnum<RewardType>(); break; case "ItemID": _ItemID = value.ToInt(); break; case "ItemNum": _ItemNum = value.ToDecimal(); break; case "HeadID": _HeadID = value.ToNotNullString(); break; case "Probability": _Probability = value.ToDecimal(); break; case "IsBroadcast": _IsBroadcast = value.ToBool(); break; case "BroadContent": _BroadContent = value.ToNotNullString(); break; case "IsShow": _IsShow = value.ToBool(); break; case "ItemDesc": _ItemDesc = value.ToNotNullString(); break; default: throw new ArgumentException(string.Format("DialInfo index[{0}] isn't exist.", index)); } #endregion } }
public void clear() { m_rewardType = RewardType.Credits; m_value = ""; m_flag = ""; }
/// <summary> /// 管理部门辖区的纳�已移�企业列表 /// </summary> /// <param name="gov"></param> /// <returns></returns> public IList<DJ_TourEnterprise> GetRewardEntList(string entName,DJ_GovManageDepartment gov, EnterpriseType? entType, RewardType rewardType) { IList<DJ_TourEnterprise> entList = dalEnt.GetList(entName,true,gov.Area.Code, entType, rewardType); return entList; }
public QuestReward(RewardType type, uint context) { _type = type; _context = context; }
public void setRewardType(RewardType rewardType) { m_rewardType = rewardType; }