public void GetOptions(RewardOptionList list) { list.Add((int)MiningCartType.OreSouth, "Mining Cart South"); list.Add((int)MiningCartType.OreEast, "Mining Cart East"); list.Add((int)MiningCartType.GemSouth, "Gem Cart South"); list.Add((int)MiningCartType.GemEast, "Gem Cart East"); }
public void GetOptions(RewardOptionList list) { list.Add((int)MiningCartType.OreSouth, 1080391); list.Add((int)MiningCartType.OreEast, 1080390); list.Add((int)MiningCartType.GemSouth, 1080500); list.Add((int)MiningCartType.GemEast, 1080499); }
public void GetOptions(RewardOptionList list) { list.Add((int)CannonDirection.South, 1075386); // South list.Add((int)CannonDirection.East, 1075387); // East list.Add((int)CannonDirection.North, 1075389); // North list.Add((int)CannonDirection.West, 1075390); // West }
public void GetOptions(RewardOptionList list) { list.Add(1, "Skull Rug East 7x7"); list.Add(2, "Skull Rug South 7x7"); list.Add(3, "Skull Rug East 3x5"); list.Add(4, "Skull Rug South 3x5"); }
public void GetOptions(RewardOptionList list) { list.Add(1, 1150381); // Garden Bed (South) list.Add(2, 1150382); // Garden Bed (East) list.Add(3, 1150620); // Garden Bed (Large) list.Add(4, 1150621); // Garden Bed (Small) }
public void GetOptions(RewardOptionList list) { list.Add(1, 1159146); // Copper Wings list.Add(2, 1159147); // Copper Portraits list.Add(3, 1159148); // Copper Ship Relief list.Add(4, 1159149); // Copper Sunflower }
public void GetOptions(RewardOptionList list) { list.Add(1, 1080403); // Tree Stump with Axe West list.Add(2, 1080404); // Tree Stump with Axe North list.Add(3, 1080401); // Tree Stump East list.Add(4, 1080402); // Tree Stump South }
public void GetOptions(RewardOptionList list) { list.Add((int)CannonDirection.South, "South"); // South list.Add((int)CannonDirection.East, "East"); // East list.Add((int)CannonDirection.North, "North"); // North list.Add((int)CannonDirection.West, "West"); // West }
public void GetOptions(RewardOptionList list) { list.Add((int)MinotaurStatueType.AttackSouth, "Minotaur Attack South"); // Minotaur Attack South list.Add((int)MinotaurStatueType.AttackEast, "Minotaur Attack East"); // Minotaur Attack East list.Add((int)MinotaurStatueType.DefendSouth, "Minotaur Defend South"); // Minotaur Defend South list.Add((int)MinotaurStatueType.DefendEast, "Minotaur Defend East"); // Minotaur Defend East }
public void GetOptions(RewardOptionList list) { list.Add((int)MinotaurStatueType.AttackSouth, 1080410); // Minotaur Attack South list.Add((int)MinotaurStatueType.AttackEast, 1080411); // Minotaur Attack East list.Add((int)MinotaurStatueType.DefendSouth, 1080412); // Minotaur Defend South list.Add((int)MinotaurStatueType.DefendEast, 1080413); // Minotaur Defend East }
public void GetOptions(RewardOptionList list) { list.Add(1, "Tree Stump with Axe West"); // Tree Stump with Axe West list.Add(2, "Tree Stump with Axe North"); // Tree Stump with Axe North list.Add(3, "Tree Stump East"); // Tree Stump East list.Add(4, "Tree Stump South"); // Tree Stump South }
public void GetOptions(RewardOptionList list) { list.Width = 400; list.Add(1, "Donation Ethereal Horse (no veterancy required)"); list.Add(2, "Donation Ethereal Llama (no veterancy required)"); list.Add(3, "Donation Ethereal Desert Ostard (no veterancy required)"); list.Add(4, "Donation Ethereal Forest Ostard (no veterancy required)"); list.Add(5, "Donation Ethereal Frenzied Ostard (no veterancy required)"); }
public void GetOptions(RewardOptionList list) { list.Add((int)MetalLadderType.SouthCastle, 1076794); list.Add((int)MetalLadderType.EastCastle, 1076795); list.Add((int)MetalLadderType.NorthCastle, 1076792); list.Add((int)MetalLadderType.WestCastle, 1076793); list.Add((int)MetalLadderType.South, 1075386); list.Add((int)MetalLadderType.East, 1075387); list.Add((int)MetalLadderType.North, 1075389); list.Add((int)MetalLadderType.West, 1075390); }
public void GetOptions(RewardOptionList list) { list.Add((int)HolidayGift2018.Wreath, 1158812); list.Add((int)HolidayGift2018.Sign, 1158811); list.Add((int)HolidayGift2018.RecipeBook, 1158810); }
public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1075386); // South list.Add((int)DirectionType.East, 1075387); // East }
public void GetOptions(RewardOptionList list) { list.Add(0, "Ancient Bed (South)"); list.Add(1, "Ancient Bed (East)"); }
public void GetOptions(RewardOptionList list) { list.Add(1, 1080398); // Ankh of Sacrifice South list.Add(2, 1080399); // Ankh of Sacrifice East }
public void GetOptions(RewardOptionList list) { list.Add(0, 1153587); // Long edge facing south list.Add(1, 1153588); // Long edge facing east }
public void GetOptions(RewardOptionList list) { list.Add(0, 1116332); // South list.Add(1, 1116333); // East }
public void GetOptions(RewardOptionList list) { list.Add(1, 1159507); // Silver Plated Lamppost list.Add(2, 1159508); // Silver Plated Bubbling Cauldron list.Add(3, 1159509); // Silver Plated Tome }
public void GetOptions(RewardOptionList list) { list.Add((int)ValorTileType.North, 1080224); list.Add((int)ValorTileType.West, 1080223); }
public void GetOptions(RewardOptionList list) { list.Add((int)AddonFacing.South, 1080204); list.Add((int)AddonFacing.East, 1080203); }
public void GetOptions(RewardOptionList list) { list.Add((int)SpiritualityTileType.North, 1080227); list.Add((int)SpiritualityTileType.West, 1080226); }
public void GetOptions(RewardOptionList list) { list.Add((int)CompassionTileType.North, 1080218); list.Add((int)CompassionTileType.West, 1080217); }
public void GetOptions(RewardOptionList list) { list.Add(0, 1071502); // Woodworker's Bench (South) list.Add(1, 1071503); // Woodworker's Bench (East) }
public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1151815); list.Add((int)DirectionType.East, 1151816); }
public void GetOptions(RewardOptionList list) { list.Add((int)TileType.North, "Wrong (North)"); list.Add((int)TileType.West, "Wrong (East)"); }
public void GetOptions(RewardOptionList list) { list.Add(0, 1159431); // Without Topper list.Add(1, 1159432); // With Topper }
public void GetOptions(RewardOptionList list) { list.Add((int)HonorTileType.North, 1080230); list.Add((int)HonorTileType.West, 1080229); }
public void GetOptions(RewardOptionList list) { list.Add((int)AddonFacing.South, 1075386); list.Add((int)AddonFacing.East, 1075387); }