public void RefreshRevivePoint() { currentRevivePointObject = FindObjectOfType <RevivePoint>(); currentRevivePoint = currentRevivePointObject.transform; if (FindObjectsOfType <PlayerController>().Length < 1) { ReviveHere(currentRevivePointObject.transform); } }
// Update is called once per frame public void setRevive(RevivePoint target) { Revive = target; }
private void Awake() { currentRevivePointObject = FindObjectOfType <RevivePoint>(); currentRevivePoint = currentRevivePointObject.transform; }