Beispiel #1
0
 public override void Serialize(XmlDocument document, XmlElement localRoot)
 {
     localRoot.SetAttribute("id", Data.ShortName);
     if (Data.HouseWall)
     {
         localRoot.SetAttribute("reversed", Reversed.ToString().ToLower());
     }
 }
Beispiel #2
0
        public override string ToString()
        {
            var sb = new StringBuilder("SliceRange(");

            if ((Start != null))
            {
                sb.Append(", Start: ");
                Start.ToString(sb);
            }
            if ((Finish != null))
            {
                sb.Append(", Finish: ");
                Finish.ToString(sb);
            }
            sb.Append(", Reversed: ");
            Reversed.ToString(sb);
            sb.Append(", Count: ");
            Count.ToString(sb);
            sb.Append(')');
            return(sb.ToString());
        }
Beispiel #3
0
    public void Calibrate()
    {
        GameObject DataManager = GameObject.Find("DataManager");
        int        Cal_x, Cal_y, Cal_z;
        bool       Reversed;

        if (DataManager != null)
        {
            Cal_x    = DataManager.GetComponent <DataManager>().cal_x;
            Cal_y    = DataManager.GetComponent <DataManager>().cal_y;
            Cal_z    = DataManager.GetComponent <DataManager>().cal_z;
            Reversed = DataManager.GetComponent <DataManager>().XZ_Reversed;
        }
        else
        {
            Cal_x    = 1;
            Cal_y    = 1;
            Cal_z    = 1;
            Reversed = false;
        }
        string msg = "CAL|" + Cal_x.ToString() + '%' + Cal_y.ToString() + '%' + Cal_z.ToString() + '%' + Reversed.ToString() + '%' + '|';

        Send(msg, ReliableChannel, clients);
    }