// Update is called once per frame void Update() { if (!this.IsReversing) { updateSafeTimeStamps(); for (int i = reversableObjects.Count - 1; i >= 0; i--) { Reversable r = this.reversableObjects[i]; if (r.getDestroyedTs() != -1 && Time.time - r.getDestroyedTs() > 1.5 * MAX_REWIND_TIME) { //Will newver be rewinded => realy destroy object this.removeObject(r); } } } else { reverse(); } }
public void removeObject(Reversable obj) { initialize(); this.reversableObjects.Remove(obj); }
public void addObject(Reversable obj) { initialize(); this.reversableObjects.Add(obj); }