public static ReverbSettings SaveSettings(ReverbSettings toSave)
    {
        if (toSave != null)
        {
            ReverbSettings   newSettings  = ReverbSettings.Create(toSave);
            GlobalReverbZone globalReverb = GameObject.FindObjectOfType(typeof(GlobalReverbZone)) as GlobalReverbZone;

            newSettings.beforeSerializePresets();
#if UNITY_EDITOR
            string settingsAssetPath = ReverbSettings.GetSettingsAssetPath();
            if (AssetDatabase.Contains(toSave) == true)
            {
                AssetDatabase.DeleteAsset(settingsAssetPath);
            }
            AssetDatabase.CreateAsset(newSettings, settingsAssetPath);
            AssetDatabase.SaveAssets();

            if (globalReverb != null)
            {
                newSettings.afterDeserializePresets();
                globalReverb.settings  = newSettings;
                LOADED_REVERB_SETTINGS = globalReverb.settings;
                if (EditorApplication.isPlaying || EditorApplication.isPaused)
                {
                    FmodEventSystem.GetReverbManager().UpdateGlobalReverb();
                }
            }
#endif
        }
        else
        {
            Debug.LogError("FMOD_Unity: ReverbSettings: Null reverb settings");
        }
        return(LOADED_REVERB_SETTINGS);
    }