//N杠 public void Gang_N(ReturnPeng rp) { GameObject qipai = GameObject.Find("Main Camera"); qipai.GetComponent <Manager_Qipai>().mj_GangN(rp.mj.PaiHS); if ((GameInfo.FW + 1 > 4 ? 1 : GameInfo.FW + 1) == rp.fw) { //右边用户 var qipaiQU = GameObject.Find("Qipai_E").transform;//找到对应座位的弃牌区 for (int i = 0; i < qipaiQU.childCount; i++) { if (qipaiQU.GetChild(i).GetComponent <MJ_SP>().ID == rp.mj.PaiID) { Destroy(qipaiQU.GetChild(i).gameObject); } } } if ((GameInfo.FW == 1 ? 4 : GameInfo.FW - 1) == rp.fw) { //左边用户 var qipaiQU = GameObject.Find("Qipai_W").transform;//找到对应座位的弃牌区 for (int i = 0; i < qipaiQU.childCount; i++) { if (qipaiQU.GetChild(i).GetComponent <MJ_SP>().ID == rp.mj.PaiID) { Destroy(qipaiQU.GetChild(i).gameObject); } } } if (((GameInfo.FW + 2) > 4 ? (GameInfo.FW + 2) - 4 : (GameInfo.FW + 2)) == rp.fw) { //上方用户 var qipaiQU = GameObject.Find("Qipai_N").transform;//找到对应座位的弃牌区 for (int i = 0; i < qipaiQU.childCount; i++) { if (qipaiQU.GetChild(i).GetComponent <MJ_SP>().ID == rp.mj.PaiID) { Destroy(qipaiQU.GetChild(i).gameObject); } } } }
/// <summary> /// 碰杠过消息 /// </summary> /// <param name="session"></param> /// <param name="requestInfo"></param> public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID))) { session.Logger.Debug(" Gang : 非法连接"); session.Close(); return; } var returnmsg = ReturnMsg.CreateBuilder(); var retumsg = ReturnPeng.CreateBuilder(); var sendinfo = SendPeng.ParseFrom(requestInfo.Body); session.Logger.Debug(sendinfo); var jp = ReturnFJ.CreateBuilder(); Room r = Gongyong.roomlist.Find(u => u.RoomID == sendinfo.Roomid); mjuser mjuser = Gongyong.mulist.Find(u => u.RoomID == sendinfo.Roomid && u.Openid == sendinfo.Openid); List <mjuser> mjlist = Gongyong.mulist.FindAll(u => u.RoomID == sendinfo.Roomid); List <model.ServerMaJiang> listmj = new List <model.ServerMaJiang>(); model.ServerMaJiang mjfh = new model.ServerMaJiang(); if (!string.IsNullOrEmpty(mjuser.ByteData) && mjuser.ByteData.Equals(sendinfo.ToString())) { session.Logger.Debug("消息重复"); return; } else { mjuser.ByteData = sendinfo.ToString(); } if (mjuser == null) { session.Logger.Debug("用户不存在"); return; } if (r.DQHY != 0 && r.DQHY != mjuser.ZS_Fw) { session.Logger.Debug("不是活跃用户"); return; } mjuser.SendData.Clear(); ThreadUtility.RemoveManagedThread(mjuser.Openid); //当用户已做操作 取消用户的倒计时 var zrjxx = ReturnZR.CreateBuilder(); List <HuInfo> huList = new List <HuInfo>(); //处理一炮多响新增一个胡牌类型对象 var info = mjlist.FirstOrDefault(w => w.ZS_Fw == sendinfo.FW); bool isDelete = false; if (info != null)//先删除牌,否则过牌时判断冲锋鸡 会有问题 { session.Logger.Debug("删除牌前手牌有 " + info.chuda.Count); isDelete = info.chuda.Remove(info.chuda.Find(w => w.PaiHs == sendinfo.Mj.PaiHS && w.PaiId == sendinfo.Mj.PaiID)); session.Logger.Debug("删除牌前手牌后 " + info.chuda.Count); } ///不是过 if (sendinfo.State == 1) { switch (sendinfo.Types) { ///碰 case 1: if (sendinfo.Mj.PaiHS != r.LastChuMJ.PaiHs || sendinfo.Mj.PaiID != r.LastChuMJ.PaiId) { session.Logger.Debug(r.LastChuMJ + "碰的牌不是最后一张打出的牌" + mjuser.Openid); return; } listmj = mjuser.majiangs.FindAll(u => u.PaiHs == sendinfo.Mj.PaiHS); List <model.ServerMaJiang> listP = mjuser.majiangs.FindAll(u => u.PaiHs == sendinfo.Mj.PaiHS); if (listP.Count < 2) { session.Logger.Debug("碰的牌不够2张" + mjuser.Openid); return; } mjuser.majiangs.Remove(listP[0]); mjuser.majiangs.Remove(listP[1]); mjuser.Peng.AddRange(listmj); mjuser.Peng.Add(listmj[0]); retumsg.SetState(1); retumsg.SetMj(sendinfo.Mj); retumsg.SetFw(mjuser.ZS_Fw); retumsg.SetPfw(sendinfo.FW); int cfj = 0; int wgj = 0; mjuser mjnewusers = Gongyong.mulist.Find(u => u.ZS_Fw == sendinfo.FW && u.RoomID == sendinfo.Roomid); //判断责任鸡 if (sendinfo.Mj.PaiHS == 11) { foreach (var item in mjlist) { int count = item.chuda.FindAll(u => u.PaiHs == 11).Count; if (count > 0) { cfj++; break; } } if (cfj == 0) { mjuser.Is_zrj = 1; mjnewusers.Is_cfj = false; mjnewusers.Is_zrj = -1; zrjxx.SetGtype(1); zrjxx.SetZrfw(mjnewusers.ZS_Fw); zrjxx.SetDzrfw(mjuser.ZS_Fw); } } ///判断责任乌骨 if (r.is_wgj) { if (sendinfo.Mj.PaiHS == 8) { foreach (var item in mjlist) { int count = item.chuda.FindAll(u => u.PaiHs == 8).Count; if (count > 0) { wgj++; break; } } if (wgj == 0) { mjuser.is_zrwg = 1; mjnewusers.is_cfwg = false; mjnewusers.is_zrwg = -1; zrjxx.SetGtype(2); zrjxx.SetZrfw(mjnewusers.ZS_Fw); zrjxx.SetDzrfw(mjuser.ZS_Fw); } } } r.DQHY = mjuser.ZS_Fw; r.DQcz = "3001"; //出牌 //牌局回放 碰牌 r.gameOperationProcess.AddGameOperationInfo( GameOperationInfo.CreateBuilder() .SetSerialNumber(r.gameOperationProcess.GameOperationInfoCount) .SetOperationFW(mjuser.ZS_Fw) .SetOperationType(3) .AddMJ(sendinfo.Mj) .SetPengFW(mjnewusers.ZS_Fw) .SetMJType(mjuser.Is_zrj == 1 ? "ZRJ" : (mjuser.is_zrwg == 1 ? "ZRWG" : "")) ); break; //杠 case 2: int gangType = 0; ///杠类型判断 switch (sendinfo.Gtype) { case "A": //if (r.LastMoMJ != null && (sendinfo.Mj.PaiHS != r.LastMoMJ.PaiHs || sendinfo.Mj.PaiID != r.LastMoMJ.PaiId)) //{ // session.Logger.Debug("M杠的牌不是最后一张摸到的牌" + mjuser.Openid); // return; //} if (mjuser.majiangs.Where(w => w.PaiHs == sendinfo.Mj.PaiHS).Count() < 3) { session.Logger.Debug("A杠的牌不是不够3张" + mjuser.Openid); return; } mjuser.ad_count += 1; gangType = 5; break; case "Z": if (sendinfo.Mj.PaiHS != r.LastMoMJ.PaiHs || sendinfo.Mj.PaiID != r.LastMoMJ.PaiId) { session.Logger.Debug("M杠的牌不是最后一张摸到的牌" + mjuser.Openid); return; } if (!mjuser.Peng.Any(u => u.PaiHs == sendinfo.Mj.PaiHS)) { session.Logger.Debug("Z杠的牌不是不够3张" + mjuser.Openid); return; } mjuser.zwd_count += 1; gangType = 6; break; case "M": if (sendinfo.Mj.PaiHS != r.LastChuMJ.PaiHs || sendinfo.Mj.PaiID != r.LastChuMJ.PaiId) { session.Logger.Debug("M杠的牌不是最后一张打出的牌" + mjuser.Openid); return; } if (mjuser.majiangs.Where(w => w.PaiHs == sendinfo.Mj.PaiHS).Count() < 3) { session.Logger.Debug("M杠的牌不是不够3张" + mjuser.Openid); return; } mjuser.MD_count += 1; gangType = 4; break; case "H": if (mjuser.majiangs.Where(w => w.PaiHs == sendinfo.Mj.PaiHS).Count() < 3 && !mjuser.Peng.Any(u => u.PaiHs == sendinfo.Mj.PaiHS)) { session.Logger.Debug("H杠的牌不是不够3张或者碰牌区没有" + mjuser.Openid); return; } gangType = 7; break; default: break; } mjuser.majiangs.RemoveAll(u => u.PaiHs == sendinfo.Mj.PaiHS); mjuser.Gong += sendinfo.Mj.PaiHS + "|" + sendinfo.FW + "|" + sendinfo.Gtype + ","; retumsg.SetState(2); retumsg.SetMj(sendinfo.Mj); retumsg.SetFw(mjuser.ZS_Fw); retumsg.SetPfw(sendinfo.FW); retumsg.SetGtype(sendinfo.Gtype); //var gangInfo = mjlist.FirstOrDefault(w => w.ZS_Fw == sendinfo.FW); //if (gangInfo != null) // gangInfo.chuda.Remove(gangInfo.chuda.Find(w => w.PaiHs == sendinfo.Mj.PaiHS && w.PaiId == sendinfo.Mj.PaiID)); ///明豆 if (sendinfo.Gtype == "M") { mjuser mjnewuser = Gongyong.mulist.Find(u => u.ZS_Fw == sendinfo.FW && u.RoomID == sendinfo.Roomid); if (sendinfo.Mj.PaiHS == 11) { mjuser.Is_zrj = 1; mjnewuser.Is_cfj = false; mjnewuser.Is_zrj = -1; zrjxx.SetGtype(1); zrjxx.SetZrfw(mjnewuser.ZS_Fw); zrjxx.SetDzrfw(mjuser.ZS_Fw); } if (r.is_wgj) { if (sendinfo.Mj.PaiHS == 8) { mjuser.is_zrwg = 1; mjnewuser.is_cfwg = false; mjnewuser.is_zrwg = -1; zrjxx.SetGtype(2); zrjxx.SetZrfw(mjnewuser.ZS_Fw); zrjxx.SetDzrfw(mjuser.ZS_Fw); } } } ///转弯都抢杠 if (sendinfo.Gtype == "Z") { mjuser.Peng.RemoveAll(u => u.PaiHs == sendinfo.Mj.PaiHS); foreach (var item in mjlist) { if (item.ZS_Fw != mjuser.ZS_Fw) { List <model.ServerMaJiang> mah = new List <model.ServerMaJiang>(); mah.AddRange(item.majiangs.ToArray()); model.ServerMaJiang mjone = new model.ServerMaJiang() { PaiHs = sendinfo.Mj.PaiHS, PaiId = sendinfo.Mj.PaiID }; mah.Add(mjone); if (new Ting().GetTing(mah) == "H") { //var sendh = ReturnHByType.CreateBuilder(); //sendh.SetFWZ(item.ZS_Fw); //sendh.SetFWB(mjuser.ZS_Fw); //sendh.SetType(3); //sendh.SetMJ(sendinfo.Mj); //byte[] rbyte = sendh.Build().ToByteArray(); //Gongyong.userlist.Find(u => u.openid == item.Openid).session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, rbyte.Length, requestInfo.MessageNum, rbyte))); HuInfo huInfo = new HuInfo(); huInfo.HuIndex = item.ZS_Fw; huInfo.HuType = 3; huInfo.MJ = mjone; huInfo.OpenID = item.Openid; huInfo.PaoIndex = mjuser.ZS_Fw; huInfo.RoomID = r.RoomID; huList.Add(huInfo); item.IsGrabBars = true; item.WasGrabbedUserOpenID = mjuser.Openid; r.DQHY = item.ZS_Fw; } } } //if (mjlist.Any(w => w.IsGrabBars)) // return; } //憨包豆 if (sendinfo.Gtype == "H") { if (mjuser.Peng.Any(u => u.PaiHs == sendinfo.Mj.PaiHS)) { mjuser.Peng.RemoveAll(u => u.PaiHs == sendinfo.Mj.PaiHS); foreach (var item in mjlist) { if (item.ZS_Fw != mjuser.ZS_Fw) { List <model.ServerMaJiang> mah = new List <model.ServerMaJiang>(); mah.AddRange(item.majiangs.ToArray()); model.ServerMaJiang mjone = new model.ServerMaJiang() { PaiHs = sendinfo.Mj.PaiHS, PaiId = sendinfo.Mj.PaiID }; mah.Add(mjone); if (new Ting().GetTing(mah) == "H") { //var sendh = ReturnHByType.CreateBuilder(); //sendh.SetFWZ(item.ZS_Fw); //sendh.SetFWB(mjuser.ZS_Fw); //sendh.SetType(3); //sendh.SetMJ(sendinfo.Mj); //byte[] rbyte = sendh.Build().ToByteArray(); //Gongyong.userlist.Find(u => u.openid == item.Openid).session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, rbyte.Length, requestInfo.MessageNum, rbyte))); HuInfo huInfo = new HuInfo(); huInfo.HuIndex = item.ZS_Fw; huInfo.HuType = 3; huInfo.MJ = mjone; huInfo.OpenID = item.Openid; huInfo.PaoIndex = mjuser.ZS_Fw; huInfo.RoomID = r.RoomID; huList.Add(huInfo); item.IsGrabBars = true; item.WasGrabbedUserOpenID = mjuser.Openid; r.DQHY = item.ZS_Fw; } } } } } r.DQHY = mjuser.ZS_Fw; //牌局回放 杠牌 r.gameOperationProcess.AddGameOperationInfo( GameOperationInfo.CreateBuilder() .SetSerialNumber(r.gameOperationProcess.GameOperationInfoCount) .SetOperationFW(mjuser.ZS_Fw) .SetOperationType(4) .AddMJ(sendinfo.Mj) .SetPengFW(sendinfo.FW) .SetTingHuType(gangType) .SetMJType(mjuser.Is_zrj == 1 ? "ZRJ" : (mjuser.is_zrwg == 1 ? "ZRWG" : "")) ); break; case 3: //if (r.count == r.Dcount) //{ // Gongyong.roomlist.Remove(r); // Gongyong.mulist.RemoveAll(u => u.RoomID == sendinfo.Roomid); //} //mjfh = r.RoomPai[0]; //jp.SetHS(mjfh.PaiHs); break; default: break; } } //过 else { session.Logger.Debug("过牌"); string mjType = string.Empty; //过类型 if (sendinfo.Types == 1 || (sendinfo.Types == 2 && sendinfo.Gtype.Equals("M")) || (sendinfo.Types == 3 && sendinfo.FW != mjuser.ZS_Fw)) { //判断幺鸡过,是否下发冲锋鸡消息 if (sendinfo.Mj.PaiHS == 11) { bool cfj = true; // List<mjuser> listnewJP = Gongyong.mulist.FindAll(U => U.RoomID == sendinfo.Roomid); foreach (var item in mjlist) { int Ccount = item.chuda.FindAll(u => u.PaiHs == 11).Count; if (Ccount > 0) { cfj = false; } } if (cfj) { returnmsg.SetFW(sendinfo.FW); returnmsg.SetMj(MaJiang.CreateBuilder().SetPaiHS(0).SetPaiID(0)); returnmsg.SetMsg("CFJ"); info.Is_cfj = true; // listnewJP.Find(w => w.ZS_Fw == sendinfo.FW).chuda.Add(new model.ServerMaJiang { PaiHs = 11, PaiId = sendinfo.HasMj ? sendinfo.Mj.PaiID : 211 }); mjType = returnmsg.Msg; byte[] byteball = returnmsg.Build().ToByteArray(); foreach (var item in mjlist) { Gongyong.userlist.Find(u => u.openid == item.Openid).session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3009, byteball.Length, requestInfo.MessageNum, byteball))); } } } ///判断乌骨鸡过是否下发乌骨鸡消息 if (sendinfo.Mj.PaiHS == 8) { bool WGJ = true; // List<mjuser> listnewJPW = Gongyong.mulist.FindAll(U => U.RoomID == sendinfo.Roomid); foreach (var item in mjlist) { int Ccount = item.chuda.FindAll(u => u.PaiHs == 8).Count; if (Ccount > 0) { WGJ = false; } } if (WGJ) { returnmsg.SetFW(sendinfo.FW); returnmsg.SetMj(MaJiang.CreateBuilder().SetPaiHS(0).SetPaiID(0)); returnmsg.SetMsg("CFWG"); info.is_cfwg = true; // listnewJPW.Find(w => w.ZS_Fw == sendinfo.FW).chuda.Add(new model.ServerMaJiang { PaiHs = 8, PaiId = sendinfo.HasMj ? sendinfo.Mj.PaiID : 208 }); mjType = returnmsg.Msg; byte[] byteball = returnmsg.Build().ToByteArray(); foreach (var item in mjlist) { Gongyong.userlist.Find(u => u.openid == item.Openid).session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3009, byteball.Length, requestInfo.MessageNum, byteball))); } } } } if (isDelete) { info.chuda.Add(new model.ServerMaJiang { PaiHs = sendinfo.Mj.PaiHS, PaiId = sendinfo.HasMj ? sendinfo.Mj.PaiID : 208 }); } //牌局回放 过牌 if (returnmsg.HasMsg) { r.gameOperationProcess.AddGameOperationInfo( GameOperationInfo.CreateBuilder() .SetSerialNumber(r.gameOperationProcess.GameOperationInfoCount) .SetOperationFW(mjuser.ZS_Fw) .SetOperationType(7) .SetPengFW(returnmsg.FW) .SetMJType(returnmsg.Msg) ); } else { r.gameOperationProcess.AddGameOperationInfo( GameOperationInfo.CreateBuilder() .SetSerialNumber(r.gameOperationProcess.GameOperationInfoCount) .SetOperationFW(mjuser.ZS_Fw) .SetOperationType(7) ); } List <RoomMsgWirte> msglist = new List <RoomMsgWirte>(); msglist = Gongyong.roommsg.FindAll(u => u.roomid == r.RoomID); session.Logger.Debug("过牌判断" + msglist.Count); if (msglist.Count > 0 && sendinfo.Types != 4 && sendinfo.Types != 5) { foreach (var item in msglist) { var userInfo = Gongyong.userlist.Find(u => u.openid == item.openid); if (userInfo != null) { userInfo.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + item.xiaoxihao, item.ArrList.Length, requestInfo.MessageNum, item.ArrList))); r.DQHY = mjlist.Find(u => u.Openid.Equals(item.openid)).ZS_Fw; r.DQcz = item.operating; session.Logger.Debug("过牌后根据之前的消息分配活跃用户" + r.DQHY); } } Gongyong.roommsg.RemoveAll(u => u.roomid == r.RoomID); retumsg.SetState(4); retumsg.SetMj(sendinfo.Mj); } else if (mjuser.IsGrabBars) { session.Logger.Debug("过牌判断抢杠"); mjuser.IsGrabBars = false; var PGH = ReturnAll.CreateBuilder(); PGH.SetMo(1); PGH.SetFw(mjuser.ZS_Fw); PGH.SetMType(1); mjuser.Mtype = 1; byte[] bytegou = PGH.Build().ToByteArray(); var user = Gongyong.userlist.Find(u => u.openid.Equals(mjuser.WasGrabbedUserOpenID)); var mjaure = mjlist.Find(w => w.Openid.Equals(mjuser.WasGrabbedUserOpenID)); r.DQHY = mjaure.ZS_Fw; user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3008, bytegou.Length, requestInfo.MessageNum, bytegou))); } ///下发摸牌出牌消息 else { session.Logger.Debug("过牌摸牌"); var shy = ReturnHyUser.CreateBuilder(); CardUser card = Gongyong.FKUser.Find(u => u.roomid == mjuser.RoomID); if (sendinfo.Types == 4 && mjuser.Is_tiant)//天听过牌 { mjuser.Is_tiantX = 0; mjuser.Is_tiant = false; if (!mjlist.Any(w => w.Is_tiantX == -1)) { r.DQHY = card.win; r.DQcz = "3001"; byte[] startHY = ReturnHyUser.CreateBuilder().SetCz("3001").SetFw(card.win).Build().ToByteArray(); foreach (var item in mjlist) { UserInfo user = Gongyong.userlist.Find(u => u.openid == item.Openid); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7004, startHY.Length, requestInfo.MessageNum, startHY))); } msglist = Gongyong.roommsg.FindAll(u => u.roomid == r.RoomID); if (msglist.Count > 0) { // Room r = Gongyong.roomlist.Find(u => u.RoomID == r.RoomID); foreach (var msgitem in msglist) { var userInfo = Gongyong.userlist.Find(u => u.openid == msgitem.openid); if (userInfo != null) { var mjUser = mjlist.Find(u => u.Openid.Equals(msgitem.openid)); r.DQHY = mjUser.ZS_Fw; mjUser.SendData.Clear(); var data = new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + msgitem.xiaoxihao, msgitem.ArrList.Length, requestInfo.MessageNum, msgitem.ArrList)); userInfo.session.TrySend(data); //session.Logger.Debug("过牌后根据之前的消息分配活跃用户" + r.DQHY); } } Gongyong.roommsg.RemoveAll(u => u.roomid == r.RoomID); } } return; } else if (sendinfo.Types == 5 && mjuser.Is_tianHu) { mjuser.Is_tianHu = false; r.DQHY = card.win; r.DQcz = "3001"; byte[] startHY = ReturnHyUser.CreateBuilder().SetCz("3001").SetFw(card.win).Build().ToByteArray(); foreach (var item in mjlist) { UserInfo user = Gongyong.userlist.Find(u => u.openid == item.Openid); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7004, startHY.Length, requestInfo.MessageNum, startHY))); } return; } else if ((sendinfo.Gtype.ToUpper() != "M" && sendinfo.Types == 2) || (sendinfo.Types == 3 && sendinfo.FW == mjuser.ZS_Fw)) { if (mjuser.majiangs.Any(w => w.PaiId == sendinfo.Mj.PaiID) || sendinfo.Mj.PaiID == 0)// 有些情况在放炮过牌的时候会让过牌的用户出牌,然而应该摸牌 { shy.SetCz("3001"); shy.SetFw(mjuser.ZS_Fw); retumsg.SetState(4); retumsg.SetMj(sendinfo.Mj); retumsg.SetFw(mjuser.ZS_Fw); retumsg.SetPfw(sendinfo.FW); r.DQcz = "3001"; } else { UserInfo user = Gongyong.userlist.Find(u => u.openid == mjuser.Openid); r.DQcz = "30083"; var PGH = ReturnAll.CreateBuilder(); PGH.SetMo(1); PGH.SetFw(mjuser.ZS_Fw); mjuser.Mtype = 0; byte[] bsss = PGH.Build().ToByteArray(); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3008, bsss.Length, requestInfo.MessageNum, bsss))); } } else //if( (sendinfo.Types == 3 && sendinfo.FW != mjuser.ZS_Fw)) { if (sendinfo.Types == 3 && sendinfo.FW != mjuser.ZS_Fw) { mjuser.IsGuoHu = true; } shy.SetCz("30083"); // int peocount = Convert.ToInt32(r.room_peo.Remove(1, 1)); int peocount = r.room_peo; if (sendinfo.FW == peocount) { r.DQHY = 1; r.DQcz = "30083"; string openid = mjlist.Find(u => u.ZS_Fw == 1).Openid; UserInfo user = Gongyong.userlist.Find(u => u.openid == openid); shy.SetFw(1); var PGH = ReturnAll.CreateBuilder(); PGH.SetMo(1); PGH.SetFw(mjuser.ZS_Fw); mjuser.Mtype = 0; byte[] bsss = PGH.Build().ToByteArray(); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3008, bsss.Length, requestInfo.MessageNum, bsss))); } else { r.DQHY = sendinfo.FW + 1; r.DQcz = "30083"; string openid = mjlist.Find(u => u.ZS_Fw == sendinfo.FW + 1).Openid; UserInfo user = Gongyong.userlist.Find(u => u.openid == openid); var PGH = ReturnAll.CreateBuilder(); PGH.SetMo(1); mjuser.Mtype = 0; PGH.SetFw(Gongyong.mulist.Find(u => u.ZS_Fw == sendinfo.FW + 1).ZS_Fw); shy.SetFw(Gongyong.mulist.Find(u => u.ZS_Fw == sendinfo.FW + 1).ZS_Fw); byte[] bsss = PGH.Build().ToByteArray(); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3008, bsss.Length, requestInfo.MessageNum, bsss))); } retumsg.SetState(4); if (sendinfo.Mj.HasPaiHS) { retumsg.SetMj(sendinfo.Mj); } retumsg.SetFw(mjuser.ZS_Fw); retumsg.SetPfw(sendinfo.FW); r.DQcz = "30083"; } byte[] senhy = shy.Build().ToByteArray(); session.Logger.Debug(shy.Build()); foreach (var item in mjlist) { UserInfo user = Gongyong.userlist.Find(u => u.openid == item.Openid); user.IsActive = true; user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7004, senhy.Length, requestInfo.MessageNum, senhy))); } } } if (huList.Count > 0) { if (huList.Count > 1 || huList[0].HuType == 3) { r.Is_Hu = true; var sendh = SendHu.CreateBuilder(); foreach (var item in huList) { if (!sendh.HasFWZ) { sendh.SetFWZ(item.HuIndex); } if (!sendh.HasFWB) { sendh.SetFWB(item.PaoIndex); } sendh.SetType(item.HuType); sendh.SetMJ(sendinfo.Mj); if (!sendh.HasOpenid) { sendh.SetOpenid(item.OpenID); } if (!sendh.HasRoomid) { sendh.SetRoomid(r.RoomID); } sendh.AddDXInfo(DuoXiangHu.CreateBuilder().SetDXFW(item.HuIndex).SetDXType(item.HuType)); } byte[] rbyte = sendh.Build().ToByteArray(); //Gongyong.userlist.Find(u => u.openid == item.Openid).session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5016, rbyte.Length, requestInfo.MessageNum, rbyte))); int messageNum = (GameInformationBase.BASEAGREEMENTNUMBER + 5016); //抢杠必胡,所以需要服务器自己返回胡牌的信息。 new GetH().ExecuteCommand(Gongyong.userlist.Find(u => u.openid == huList[0].OpenID).session, new ProtobufRequestInfo { Body = rbyte, Key = messageNum.ToString(), Messagelength = rbyte.Length, MessageNum = messageNum, MessageResNum = 0 }); } else { var sendh = ReturnHByType.CreateBuilder(); sendh.SetFWZ(huList[0].HuIndex); sendh.SetFWB(huList[0].PaoIndex); sendh.SetType(huList[0].HuType); sendh.SetMJ(sendinfo.Mj); r.DQHY = huList[0].HuIndex; byte[] rbyte = sendh.Build().ToByteArray(); var sendData = new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, rbyte.Length, requestInfo.MessageNum, rbyte)); mjlist.Find(w => w.Openid.Equals(huList[0].OpenID)).SendData.Add(sendData); Gongyong.userlist.Find(u => u.openid == huList[0].OpenID).session.TrySend(sendData); } } else if (sendinfo.State == 1 && sendinfo.Types == 2) { r.Is_Hu = false; var PGH = ReturnAll.CreateBuilder(); PGH.SetMo(1); PGH.SetFw(mjuser.ZS_Fw); PGH.SetMType(1); mjuser.Mtype = 1; byte[] bytegou = PGH.Build().ToByteArray(); session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 3008, bytegou.Length, requestInfo.MessageNum, bytegou))); } else if (sendinfo.State == 2)//过牌后 会摸牌,不能强制修改为 出牌 { } else { r.Is_Hu = false; r.DQcz = "3001"; } var settle = ReturnJS.CreateBuilder(); session.Logger.Debug("处理完成下发消息"); foreach (var item in mjlist) { UserInfo user = Gongyong.userlist.Find(u => u.openid == item.Openid); //if (sendinfo.Types == 3 && sendinfo.State == 1) //{ // byte[] jpr = jp.Build().ToByteArray(); // user.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7005, jpr.Length, requestInfo.MessageNum, jpr))); // byte[] settlebyte = settle.Build().ToByteArray(); // user.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7009, settlebyte.Length, requestInfo.MessageNum, settlebyte))); //} //else //{ byte[] b = retumsg.Build().ToByteArray(); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 4002, b.Length, requestInfo.MessageNum, b))); //} if (zrjxx.Dzrfw != 0) { byte[] zrj = zrjxx.Build().ToByteArray(); user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5018, zrj.Length, requestInfo.MessageNum, zrj))); } } ThreadUtility.StartManagedThread(Gongyong.mulist.Find(w => w.ZS_Fw == r.DQHY && w.RoomID == r.RoomID).Openid, r.RoomID, r.DQcz); }