Beispiel #1
0
 public void Return()
 {
     ReturnOrRetryButtons.DisableButtons();
     if (grade != Quality.QualityGrade.Junk)
     {
         ReturnOrRetry.Return("Cut " + GameManager.Instance.GemTypeTransfer, grade);
     }
     else
     {
         ReturnOrRetryButtons.WarningTextEnable();
     }
 }
Beispiel #2
0
 public void Return()
 {
     returnOrRetryButtons.DisableButtons();
     if (grade != Quality.QualityGrade.Junk)
     {
         ReturnOrRetry.Return("Brick", grade);
     }
     else
     {
         returnOrRetryButtons.GetComponent <UpdateRetryButton>().WarningTextEnable();
     }
 }
Beispiel #3
0
 public void Return()
 {
     returnOrRetryButtons.DisableButtons();
     if (grade != Quality.QualityGrade.Junk)
     {
         ReturnOrRetry.Return("Charged " + GameManager.Instance.GemTypeTransfer, grade);
     }
     else
     {
         returnOrRetryButtons.GetComponent <UpdateRetryButton>().WarningTextEnable();
     }
 }
Beispiel #4
0
 public void PartyModeReturn()
 {
     PartyReturnButtons.DisableButtons();
     ReturnOrRetry.ReturnParty(PointsManager.GetPoints());
 }
Beispiel #5
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 public void Retry()
 {
     ReturnOrRetryButtons.DisableButtons();
     ReturnOrRetry.Retry();
 }
Beispiel #6
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 public void JunkReturn()
 {
     ReturnOrRetry.Return("Cut " + GameManager.Instance.GemTypeTransfer, grade);
 }
Beispiel #7
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 public void JunkReturn()
 {
     ReturnOrRetry.Return("Brick", grade);
 }
Beispiel #8
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 public void PartyModeReturn()
 {
     PartyReturnButtons.DisableButtons();
     ReturnOrRetry.ReturnParty((int)price);
 }
Beispiel #9
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 public void Return()
 {
     BackToShop.DisableButtons();
     ReturnOrRetry.Return((int)price, GameManager.Instance.ShonkyIndexTransfer);
 }
Beispiel #10
0
 public void JunkReturn()
 {
     ReturnOrRetry.Return("shell", grade);
 }