private void OnGetClusterConfig(byte[] respData, string data)
    {
#if UNITY_EDITOR
        if (respData != null)
        {
            Log.Debug("ExampleRetrieveAndRank", "OnGetClusterConfig | success!");
            string currentDirectory = Application.dataPath;
            var    path             = EditorUtility.SaveFilePanel("Save Config", currentDirectory, "config", "zip");
            if (!string.IsNullOrEmpty(path))
            {
                currentDirectory = Path.GetDirectoryName(path);
                m_RetrieveAndRank.SaveConfig(OnSaveConfig, respData, path, data);
            }
        }
        else
        {
            Log.Debug("ExampleRetrieveAndRank", "OnGetClusterConfig | respData is null!");
        }
#else
        Log.Debug("ExampleRetrieveAndRank", "Not in editor - skipping download.");
#endif
    }