void FixedUpdate()
    {
        ReticleInfo myRI          = myMR.GetReticleInfo();
        float       throttleScale = myTR.GetThrottle();

        desiredVelocity = maxVelocity * throttleScale;

        setVelocity = Mathf.Lerp(setVelocity, desiredVelocity, .01f);

        appliedDampedTurnRate = (1 - (1 - myRI.reticleMag) * (1 - myRI.reticleMag)) * .2f;

        transform.rotation  = Quaternion.Slerp(transform.rotation, Quaternion.Euler(0, myRI.reticleAng, 0), appliedDampedTurnRate);
        transform.position += transform.forward * setVelocity;
    }
Beispiel #2
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    void LateUpdate()
    {
        ReticleInfo myRI = myMR.GetReticleInfo();

        transform.position = target.position + offset + myRI.reticleForward * myRI.reticleMag * dampedLeadDist;
    }