Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, interactRange);
        //see if this hits any interactive object
        if (hit.transform)
        {
            //Debug.Log(hit.transform.name);
            interactiveObject = hit.transform.GetComponent <InteractiveObject>();
        }
        else
        {
            interactiveObject = null;
        }

        reticleController.ShowIcon(interactiveObject);

        if (Input.GetKeyDown(KeyCode.E))
        {
            if (interactiveObject)
            {
                // object is a door/drawer
                interactiveObject.onObjectInteraction();
            }
        }
    }
Beispiel #2
0
    void Update()
    {
        Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, interactiveRange);
        if (hit.transform)
        {
            interactiveObject = hit.transform.GetComponent <InteractiveObject>();
        }
        else
        {
            interactiveObject = null;
        }

        reticleController.ShowIcon(interactiveObject);

        if (Input.GetKeyDown(KeyCode.E))
        {
            if (interactiveObject)
            {
                interactiveObject.PerformAction();
            }
        }
    }