/// <summary>
    /// Makes bad stuff happen
    /// </summary>
    /// <param name="BadStuffCategories">The categories of which bad stuff happens - "Typing", "Targeting", or "Moving"</param>
    public void BadStuffHappens(params string[] BadStuffCategories)
    {
        if (HitPoints <= 0)
        {
            return;
        }

        var chosenCategory = new System.Random().Next(0, BadStuffCategories.Length);

        switch (BadStuffCategories[chosenCategory])
        {
        case "Targeting":
            Reticle.BadStuffHappens();
            break;

        case "Typing":
            GameManager.AlphabetManager.BadStuffHappens();
            Debug.Log("Make bad stuff happen to typing.");
            break;

        case "Moving":
            if (lastBadStuffTime < Time.time - 0.1f)     // For some reason, this fires like, 3 times at once
            {
                playerSpeedModifiers.Enqueue(Time.time + slowdownDuration);
                lastBadStuffTime = Time.time;
                Debug.Log("Player slowdowns: " + playerSpeedModifiers.Count);
                ChangeColor();
            }
            break;

        default:
            Debug.Log("Bad stuff happened while making bad stuff happen. Or just lose HP.");
            break;
        }
    }