public void ProceedToHeroes() { itemWindow.gameObject.SetActive(false); heroWindow.gameObject.SetActive(true); heroWindow.PreparePropotions(); State = ResultWindowState.Heroes; nextButtonLabel.text = LocalizationManager.GetString("raid_results_progression_return_to_town"); }
public void ProceedToItems() { if (RaidSceneManager.Raid.Quest.IsPlotQuest) { PlotQuest plotQuest = (PlotQuest)RaidSceneManager.Raid.Quest; goalLabel.text = LocalizationManager.GetString("town_quest_name_" + plotQuest.Id); } else { goalLabel.text = LocalizationManager.GetString("town_quest_name_" + RaidSceneManager.Raid.Quest.Type + "+" + RaidSceneManager.Raid.Quest.Length.ToString() + "+" + RaidSceneManager.Raid.Quest.Dungeon + "+" + RaidSceneManager.Raid.Quest.Goal.Id); } if (DarkestDungeonManager.RaidManager.Status == RaidStatus.Success) { resultLabel.text = LocalizationManager.GetString("raid_results_quest_result_was_completed"); resultFrame.sprite = completedFrame; } else if (DarkestDungeonManager.RaidManager.Status == RaidStatus.Abandon) { resultLabel.text = LocalizationManager.GetString("raid_results_quest_result_was_not_completed_escape"); resultFrame.sprite = escapeFrame; } else if (DarkestDungeonManager.RaidManager.Status == RaidStatus.Defeat) { resultLabel.text = LocalizationManager.GetString("raid_results_quest_result_was_not_completed_defeat"); resultFrame.sprite = defeatFrame; } itemWindow.gameObject.SetActive(true); heroWindow.gameObject.SetActive(false); itemWindow.PrepareRewards(); State = ResultWindowState.Items; nextButtonLabel.text = LocalizationManager.GetString("raid_results_progression_heroes"); }