Beispiel #1
0
 private bool atSpawn(Result.Point3D position)
 {
     // check if at the spawn coordinate for sp_a1_intro1
     return(!(Math.Abs(position.X - INTRO_START_POS.X) > INTRO_START_TOL.X) &&
            !(Math.Abs(position.Y - INTRO_START_POS.Y) > INTRO_START_TOL.Y) &&
            !(Math.Abs(position.Z - INTRO_START_POS.Z) > INTRO_START_TOL.Z));
 }
Beispiel #2
0
 private bool onTheMoon(Result.Point3D position)
 {
     // check if you're in a specific cylinder of volume and far enough below the floor.
     return(Math.Pow(position.X - FINALE_END_POS.X, 2) + Math.Pow(position.Y - FINALE_END_POS.Y, 2) <
            Math.Pow(50, 2) &&
            position.Z < FINALE_END_POS.Z);
 }