void Awake() { _Rester = gameObject.AddComponent< Rester >(); _PlayerId = PlayerPrefs.GetString("PlayerId", string.Empty); if ( !string.IsNullOrEmpty( _PlayerId ) ) { LoadPlayerData(); } }
void Start() { _Rester = this.GetComponent<Rester>(); if( emailInputField == null ) { Debug.LogError("Couldn't find Email Input Field"); } if( passwordInputField == null ) { Debug.LogError("Couldn't find Email Input Field"); } }
void Start() { _Rester = this.GetComponent <Rester>(); if (emailInputField == null) { Debug.LogError("Couldn't find Email Input Field"); } if (passwordInputField == null) { Debug.LogError("Couldn't find Email Input Field"); } }
void Start() { transformToTrack = transform; recordedPositions = new List <Vector3>(); recordedYRotations = new List <float>(); _Rester = GameObject.FindObjectOfType <Rester>(); if (_Rester == null) { Debug.LogError("No rester."); } // TODO Get sampleRate from external script }
void Start() { transformToTrack = transform; recordedPositions = new List<Vector3>(); recordedYRotations = new List<float>(); _Rester = GameObject.FindObjectOfType<Rester>(); if( _Rester == null ) { Debug.LogError( "No rester." ); } // TODO Get sampleRate from external script }