void Start()
    {
        rb   = gameObject.GetComponent <Rigidbody>();
        anim = transform.GetChild(0).GetComponent <Animator>();
        resorcesPlacement = GameObject.Find("ResourcePlacer").GetComponent <ResourcesPlacement>();

        playerConditions = GetComponent <PlayerConditions>();
    }
    void Start()
    {
        playerConditions = getConditions.GetComponent <PlayerConditions>();
        player           = GameObject.Find("Player");

        resourcesPlacement = GameObject.Find("ResourcePlacer").GetComponent <ResourcesPlacement>();
        objManager         = GameObject.Find("Rocket").GetComponent <ObjectivesManager>();
        explosion          = GameObject.Find("Explosion").GetComponent <ParticleSystem>();
        fire = GameObject.Find("Fire").GetComponent <ParticleSystem>();
    }
 void Start()
 {
     playerInteractions = GetComponent <PlayerInteractions>();
     resourcesPlacement = GameObject.Find("ResourcePlacer").GetComponent <ResourcesPlacement>();
     gameManager        = GameObject.Find("GameManager").GetComponent <GameManager>();
 }