/// <summary> /// This will be called when an enemy dies. /// </summary> private void OnEnemyDeath(EnemyBase enemy) { // Git some moneyz! _resources.AddForKilling(enemy); }
/// <summary> /// This will be called when an enemy dies. /// </summary> private void OnEnemyDeath(EnemyBase enemy) { // Git some moneyz! _resources.AddForKilling(enemy); }