Beispiel #1
0
    public Character(Resources.Type type1,
                     Resources.Type type2,
                     string name,
                     Resources.Rank rank,
                     int level,
                     Stat originalStats,
                     Move[] currentMoves,
                     Dictionary <int, Move> allMoves,
                     Resources.Status status)
    {
        this.type1         = type1;
        this.type2         = type2;
        this.name          = name;
        this.rank          = rank;
        this.level         = level;
        this.originalStats = originalStats;
        this.currentStats  = new Stat(originalStats.getHp(), originalStats.getEnergy(), originalStats.getAtk(), originalStats.getSpatk(), originalStats.getDef(), originalStats.getSpdef(), originalStats.getSpd());
        this.currentMoves  = currentMoves;
        this.allMoves      = allMoves;
        this.status        = status;

        this.hpFactor     = 0;
        this.energyFactor = 0;
        this.atkFactor    = 0;
        this.spatkFactor  = 0;
        this.defFactor    = 0;
        this.spdefFactor  = 0;
        this.spdFactor    = 0;
    }
Beispiel #2
0
    public void RemoveExpenses(Resources.Type type, int amount)
    {
        int current = Resources.instance.GetValue(type, false);
        int max     = Resources.instance.GetValue(type, true);

        if (current + amount > max)
        {
            AddLoss(type, max - current - amount);
            amount = max - current;
        }
        for (int i = 0; i < expenses.Count; ++i)
        {
            if (expenses[i].type == type)
            {
                // if it exists increase it's (negative) magnitude:
                ScoreEntry entry = expenses[i];
                entry.amount += amount;
                expenses[i]   = entry;
                return;
            }
        }

        // otherwise add it:
        ScoreEntry e;

        e.type   = type;
        e.amount = amount;
        expenses.Add(e);
    }
Beispiel #3
0
    public void AddIncome(Resources.Type type, int amount)
    {
        int current = Resources.instance.GetValue(type, false);
        int max     = Resources.instance.GetValue(type, true);

        if (current + amount > max)
        {
            AddLoss(type, max - current - amount);
            amount = max - current;
        }
        for (int i = 0; i < income.Count; ++i)
        {
            if (income[i].type == type)
            {
                // if it exists increase it's value:
                ScoreEntry entry = income[i];
                entry.amount += amount;
                income[i]     = entry;
                return;
            }
        }

        // otherwise add it:
        ScoreEntry e;

        e.type   = type;
        e.amount = amount;
        income.Add(e);
    }
 public DamageMove(string name, Resources.Type type, bool target, int accuracy, bool requireAim, int order, int cost, int penalty, bool physical, int damage, int critRate, int numHits, bool oneHitKO) : base(name, type, target, accuracy, requireAim, order, cost, penalty)
 {
     this.physical = physical;
     this.damage   = damage;
     this.critRate = critRate;
     this.numHits  = numHits;
     this.oneHitKO = oneHitKO;
 }
 private static void DrawAlertButton(int alertLevel, Rect buttonWorkAlert, Resources.Type type)
 {
     if (Widgets.ButtonText(
             buttonWorkAlert,
             AlertManager.GetAlertPolicy(alertLevel, type).label, true, false, true))
     {
         OpenPolicySelectMenu(type, alertLevel);
     }
 }
Beispiel #6
0
 public Move(string name, Resources.Type type, bool target, int accuracy, bool requireAim, int order, int cost, int penalty)
 {
     this.name       = name;
     this.type       = type;
     this.target     = target;
     this.accuracy   = accuracy;
     this.requireAim = requireAim;
     this.order      = order;
     this.cost       = cost;
     this.penalty    = penalty;
 }
 private static void FillMenu(Resources.Type type, int alertLevel, List <FloatMenuOption> list, Policy policy)
 {
     list.Add(
         new FloatMenuOption(
             policy.label,
             delegate
     {
         AlertManager.SaveState(
             alertLevel, type, policy);
     },
             MenuOptionPriority.Default, null, null, 0f, null));
 }
        private static void DoColumn(
            Rect rect, Policy policy, Resources.Type type)
        {
            GUI.BeginGroup(rect);
            WidgetRow widgetRow =
                new WidgetRow(0f, 0f, UIDirection.RightThenUp, 99999f, 4f);

            widgetRow.Gap(4f);
            if (policy != null)
            {
                widgetRow.Label(policy.label, 138f);
                if (widgetRow.ButtonText(
                        "BPC.Rename".Translate(), null, true, false))
                {
                    Find.WindowStack.Add(new Dialog_RenamePolicy(policy, type));
                }
                if (policy.id > 0 &&
                    widgetRow.ButtonIcon(
                        ContentFinder <Texture2D> .Get(
                            "UI/Buttons/Delete", true), null))
                {
                    switch (type)
                    {
                    case Resources.Type.assign:
                        AssignManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.animal:
                        AnimalManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.restrict:
                        RestrictManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.work:
                        WorkManager.DeletePolicy(policy);
                        break;
                    }
                }
            }
            GUI.EndGroup();
        }
Beispiel #9
0
    public void AddLoss(Resources.Type type, int amount)
    {
        for (int i = 0; i < loss.Count; ++i)
        {
            if (loss[i].type == type)
            {
                // if it exists increase it's (negative) magnitude:
                ScoreEntry entry = loss[i];
                entry.amount -= amount;
                loss[i]       = entry;
                return;
            }
        }

        // otherwise add it:
        ScoreEntry e;

        e.type   = type;
        e.amount = -amount;
        loss.Add(e);
    }
Beispiel #10
0
    private float getEffectiveness(Resources.Type moveType, Character t)
    {
        Resources.Effectiveness eff1 = Resources.typeChart[moveType][t.getType1()];

        Resources.Effectiveness eff2 = Resources.Effectiveness.Normal;
        if (t.getType2() != Resources.Type.None)
        {
            eff2 = Resources.typeChart[moveType][t.getType2()];
        }

        if (eff1 == Resources.Effectiveness.None || eff2 == Resources.Effectiveness.None)
        {
            return(0f);
        }

        float result = 1f;

        if (eff1 == Resources.Effectiveness.Super)
        {
            result *= 2f;
        }
        else if (eff1 == Resources.Effectiveness.Weak)
        {
            result *= 0.5f;
        }

        if (eff2 == Resources.Effectiveness.Super)
        {
            result *= 2f;
        }
        else if (eff2 == Resources.Effectiveness.Weak)
        {
            result *= 0.5f;
        }

        return(result);
    }
        private static void OpenPolicySelectMenu(Resources.Type type, int alertLevel)
        {
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            switch (type)
            {
            case Resources.Type.work:
                foreach (Policy policy in WorkManager.policies)
                {
                    FillMenu(type, alertLevel, list, policy);
                }
                break;

            case Resources.Type.restrict:
                foreach (Policy policy in RestrictManager.policies)
                {
                    FillMenu(type, alertLevel, list, policy);
                }
                break;

            case Resources.Type.assign:
                foreach (Policy policy in AssignManager.policies)
                {
                    FillMenu(type, alertLevel, list, policy);
                }
                break;

            case Resources.Type.animal:
                foreach (Policy policy in AnimalManager.policies)
                {
                    FillMenu(type, alertLevel, list, policy);
                }
                break;
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
Beispiel #12
0
 public StatMove(string name, Resources.Type type, bool target, int accuracy, bool requireAim, int order, int cost, int penalty, bool increase, Resources.StatType[] stats, int factor) : base(name, type, target, accuracy, requireAim, order, cost, penalty)
 {
     this.increase = increase;
     this.stats    = stats;
     this.factor   = factor;
 }
 public Dialog_RenamePolicy(Policy policy, Resources.Type type)
 {
     this.policy  = policy;
     this.curName = policy.label;
     this.type    = type;
 }
Beispiel #14
0
 public StatusMove(string name, Resources.Type type, bool target, int accuracy, bool requireAim, int order, int cost, int penalty, Resources.Status status) : base(name, type, target, accuracy, requireAim, order, cost, penalty)
 {
     this.status = status;
 }