Beispiel #1
0
        public void UpdateOnServer()
        {
            if (!Sync.IsServer)
            {
                return;
            }

            MyEntity newParent = m_owner.Parent;

            if (m_lastParent != newParent)         // Need to rethink batteries
            {
                ResourceSink.Update();

                m_lastParent = newParent;
            }

            if (ResourceSource.HasCapacityRemainingByType(MyResourceDistributorComponent.ElectricityId) || ResourceSink.RequiredInputByType(MyResourceDistributorComponent.ElectricityId) > 0.0f)
            {
                float secondsSinceLastUpdate = (MySession.Static.GameplayFrameCounter - m_lastUpdateTime) * MyEngineConstants.UPDATE_STEP_SIZE_IN_SECONDS;
                m_lastUpdateTime = MySession.Static.GameplayFrameCounter;
                var   productionToCapacity = ResourceSource.ProductionToCapacityMultiplierByType(MyResourceDistributorComponent.ElectricityId);
                float consumptionPerSecond = ResourceSource.CurrentOutputByType(MyResourceDistributorComponent.ElectricityId) / productionToCapacity;
                float rechargePerSecond    = (MyFakes.ENABLE_BATTERY_SELF_RECHARGE ? ResourceSink.MaxRequiredInputByType(MyResourceDistributorComponent.ElectricityId) : ResourceSink.CurrentInputByType(MyResourceDistributorComponent.ElectricityId) / productionToCapacity);
                float consumedEnergy       = (MySession.Static.CreativeMode) ? 0 : secondsSinceLastUpdate * consumptionPerSecond;
                float rechargedEnergy      = secondsSinceLastUpdate * rechargePerSecond;
                float energyTransfer       = rechargedEnergy - consumedEnergy;
                float newCapacity          = ResourceSource.RemainingCapacityByType(MyResourceDistributorComponent.ElectricityId) + energyTransfer;
                ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MathHelper.Clamp(newCapacity, 0f, MyEnergyConstants.BATTERY_MAX_CAPACITY));
            }

            if (!ResourceSource.HasCapacityRemainingByType(MyResourceDistributorComponent.ElectricityId))
            {
                ResourceSink.Update();
            }

            SyncObject.SendCapacitySync(Owner, ResourceSource.RemainingCapacityByType(MyResourceDistributorComponent.ElectricityId));
        }