Beispiel #1
0
    public void DestroyBuilding()
    {
        if (buildingSelected == null && mouseOverUI)
        {
            return;
        }

        Debug.Log("Destroy");

        if (buildingSelected.tag == "House")
        {
            resource.AddWood(BuilderScript.houseCostWood / 2);
            resource.AddGold(BuilderScript.houseCostGold / 2);
            resource.RemoveMaxPop(BuilderScript.houseCostPop);
            resource.RemoveCurrentPop(BuilderScript.houseCostPop);
            resource.AddNonIdlePop(-BuilderScript.houseCostPop);
            resource.AddHouse(-1);

            Destroy(buildingSelected.transform.parent.gameObject);
            buildingSelected = null;
        }
        else if (buildingSelected.tag == "Farm")
        {
            Debug.Log("farm");
            resource.AddWood(BuilderScript.farmCostWood / 2);
            resource.AddGold(BuilderScript.farmCostGold / 2);

            /*resource.RemoveCurrentPop(BuilderScript.farmCostPop);
             * resource.AddNonIdlePop(-BuilderScript.farmCostPop);*/
            resource.AddFarm(-1);

            buildingSelected.GetComponent <FarmBehaviour>().DestroyBuilding();

            buildingSelected = null;
            Debug.Log("Destroy farm");
        }
        else if (buildingSelected.tag == "LumberMill")
        {
            resource.AddWood(BuilderScript.lumbMillCostWood / 2);
            resource.AddGold(BuilderScript.lumbMillCostGold / 2);
            buildingSelected.GetComponent <LumberMillBehaviour>().DestroyBuilding();
            buildingSelected = null;
        }
        else if (buildingSelected.tag == "GoldMine")
        {
            resource.AddWood(BuilderScript.mineCostWood / 2);
            resource.AddGold(BuilderScript.mineCostGold / 2);
            buildingSelected.GetComponent <GoldMineBehaviour>().DestroyBuilding();
            buildingSelected = null;
        }
        else if (buildingSelected.tag == "Warehouse")
        {
            resource.AddWood(BuilderScript.warehouseCostWood / 2);
            resource.AddGold(BuilderScript.warehouseCostGold / 2);
            resource.AddWareHouse(-1);
            resource.AddCurrentPop(BuilderScript.warehouseCostPop);
            resource.AddNonIdlePop(-BuilderScript.warehouseCostPop);
            Destroy(buildingSelected.transform.parent.gameObject);
            buildingSelected = null;
        }
        else if (buildingSelected.tag == "Bridge")
        {
            if (resource.wood > 100 * ResourceManager.bridgeCost)
            {
                //resource.wood -= 100 * resource.bridgeCost;
                resource.RemoveWood(100 * ResourceManager.bridgeCost);
                resource.RemoveGold(50 * ResourceManager.bridgeCost);
                ResourceManager.bridgeCost++;
                //buildingSelected.SetActive(false);
                buildingSelected.GetComponent <BridgeBehaviour>().RepareBridge();
            }
        }
        else if (buildingSelected.tag == "Tower")
        {
            resource.AddWood(BuilderScript.towerCostWood / 2);
            resource.AddGold(BuilderScript.towerCostGold / 2);
            resource.AddTower(-1);
            resource.AddCurrentPop(BuilderScript.towerCostPop);
            resource.AddNonIdlePop(-BuilderScript.towerCostPop);

            buildingSelected.GetComponent <TowerBehaviour>().DestroyBuilding();

            buildingSelected = null;
        }
        else if (buildingSelected.tag == "Barracks")
        {
            resource.AddWood(BuilderScript.barracksCostWood / 2);
            resource.AddGold(BuilderScript.barracksCostGold / 2);
            resource.AddBarracks(-1);
            resource.AddCurrentPop(BuilderScript.warehouseCostPop);
            resource.AddNonIdlePop(-BuilderScript.warehouseCostPop);
            Destroy(buildingSelected.transform.parent.gameObject);
            buildingSelected = null;
        }
        else if (buildingSelected.tag == "Church")
        {
            resource.AddWood(BuilderScript.churchCostWood / 2);
            resource.AddGold(BuilderScript.churchCostGold / 2);
            resource.AddChurch(-1);
            resource.AddCurrentPop(BuilderScript.churchCostPop);
            resource.AddNonIdlePop(-BuilderScript.churchCostPop);
            Destroy(buildingSelected.transform.parent.gameObject);
            buildingSelected = null;
        }
        else if (buildingSelected.tag == "FireStation")
        {
            resource.AddWood(BuilderScript.fireStationCostWood / 2);
            resource.AddGold(BuilderScript.fireStationCostGold / 2);
            resource.AddFireStation(-1);
            resource.AddCurrentPop(BuilderScript.fireStationCostPop);
            resource.AddNonIdlePop(-BuilderScript.fireStationCostPop);
            Destroy(buildingSelected.transform.parent.gameObject);
            buildingSelected = null;
        }
        else
        {
            Debug.Log("Edificio" + buildingSelected + "no se puede destruir");
        }
    }
Beispiel #2
0
    private void RemoveResources()
    {
        if (build.tag == "TownHall")
        {
            resource.RemoveWood(townHallCostWood);
            resource.RemoveGold(townHallCostGold);
            resource.AddTownHall();
        }
        else if (build.tag == "Castle")
        {
            resource.RemoveWood(castleCostWood);
            resource.RemoveGold(castleCostWood);
            resource.AddCastle();
        }
        else if (build.tag == "House")
        {
            resource.RemoveWood(houseCostWood);
            resource.RemoveGold(houseCostGold);
            resource.AddMaxPop(4);
            resource.AddCurrentPop(4);
            resource.AddHouse();
        }
        else if (build.tag == "Farm")
        {
            resource.RemoveWood(farmCostWood);
            resource.AddFarm();
            resource.RemoveCurrentPop(2);
            resource.AddNonIdlePop(2);
        }
        else if (build.tag == "LumberMill")
        {
            resource.RemoveWood(lumbMillCostWood);
            resource.AddLumberMill();
            resource.RemoveCurrentPop(4);
            resource.AddNonIdlePop(4);
        }
        else if (build.tag == "GoldMine")
        {
            resource.RemoveWood(mineCostWood);
            resource.AddGoldMine();
            resource.RemoveCurrentPop(4);
            resource.AddNonIdlePop(4);
        }
        else if (build.tag == "Warehouse")
        {
            resource.RemoveWood(warehouseCostWood);
            resource.RemoveGold(warehouseCostWood);
            resource.AddWareHouse();
            resource.RemoveCurrentPop(8);
            resource.AddNonIdlePop(8);

            warehouseCostGold += 100;
            warehouseCostWood += 150;
        }
        else if (build.tag == "Tower")
        {
            resource.RemoveWood(towerCostWood);
            resource.RemoveGold(towerCostGold);
            resource.AddTower();
            resource.RemoveCurrentPop(2);
            resource.AddNonIdlePop(2);
        }
        else if (build.tag == "Church")
        {
            resource.RemoveWood(churchCostWood);
            resource.RemoveGold(churchCostGold);
            resource.AddChurch();
            resource.RemoveCurrentPop(4);
            resource.AddNonIdlePop(4);
            DesactiveOriginalBuilding();
        }
        else if (build.tag == "FireStation")
        {
            resource.RemoveWood(fireStationCostWood);
            resource.RemoveGold(fireStationCostGold);
            resource.AddFireStation();
            resource.RemoveCurrentPop(2);
            resource.AddNonIdlePop(2);
            if (resource.fireStation > 4)
            {
                DesactiveOriginalBuilding();
            }
        }
        else if (build.tag == "Barracks")
        {
            resource.RemoveWood(churchCostWood);
            resource.RemoveGold(churchCostGold);
            resource.AddBarracks();
            resource.RemoveCurrentPop(8);
            resource.AddNonIdlePop(8);
        }
    }