public void Init(string assetPackageFile, string assetPackagePackage, string assetWeigthFile, string assetWeightPackage, GameObject resourceLoader, Manifest manifest)
    {
        /*
         * public void Init (ResourceLoader resourceLoader, Manifest manifest)
         * {
         */
        Debug.Log("AssetPriManager Init");
        _initialzed      = InializedState.Initializing;
        isStartCoroutine = false;

        this._resourceLoaderObj = resourceLoader;
        this._manifest          = manifest;

        this._assetPackageFile    = ToAssetPriPath(assetPackageFile);
        this._assetPackagePackage = assetPackagePackage;
        this._assetWeightFile     = ToAssetPriPath(assetWeigthFile);
        this._assetWeightPackage  = assetWeightPackage;

        ResourceLoader resDl = _resourceLoaderObj.AddComponent <ResourceLoader> ();

        _assetPackageLoader = AssetLoaderManager.CreateLoader(_assetPackageFile, _assetPackagePackage);
        _assetWeightLoader  = AssetLoaderManager.CreateLoader(_assetWeightFile, _assetWeightPackage);

        resDl.AddAssetLoader(_assetPackageLoader);
        resDl.AddAssetLoader(_assetWeightLoader);
        resDl.SetProgressDelegate(InitCallBack, null, true);
    }
Beispiel #2
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    /// <summary>
    /// Download the specified assets.
    /// </summary>
    /// <param name='dlObject'>
    /// The download object which affact the downloading task.
    /// The task can be canceled by destroying this download object.
    /// </param>
    /// <param name='prgDelegate'>
    /// Prgogress delegate to be callback after downloaded.
    /// </param>
    /// <param name='prgUserData'>
    /// Prgogress delegate user data.
    /// </param>
    /// <param name='assetFiles'>
    /// Asset files.
    /// </param>
    public static void Download(GameObject dlObject, DownloadDelegate prgDelegate, System.Object prgUserData, bool isReturnPerFrame, params string [] assetFiles)
    {
        if (assetFiles.Length == 0)
        {
            return;
        }

        if (_initialzed != EInializedState.Initialized)
        {
            DownloadTask dlTask = new DownloadTask();
            dlTask.DownloadObect    = dlObject;
            dlTask.ProgressFunction = prgDelegate;
            dlTask.ProgressUserData = prgUserData;

            foreach (string assetFile in assetFiles)
            {
                dlTask.AssetFiles.Add(assetFile);
            }

            _pendingTask.Add(dlTask);

            return;
        }

        if (dlObject == null)
        {
            dlObject = _downloadObject;
        }

        ResourceLoader resDl = dlObject.AddComponent <ResourceLoader> ();

        resDl.SetProgressDelegate(prgDelegate, prgUserData, isReturnPerFrame);

        foreach (string assetFile in assetFiles)
        {
            resDl.AddAssetLoader(AssetLoaderManager.CreateLoader(ToManifestPath(assetFile), _manifest));
        }
    }