internal void DisposeFramebuffer(WebGLFramebuffer handle) { if (!_isDisposed) { lock (_disposeActionsLock) { _disposeNextFrame.Add(ResourceHandle.Framebuffer(handle)); } } }
internal void DisposeFramebuffer(WebGLFramebuffer handle) { if (!_isDisposed) { lock (_disposeActionsLock) { _disposeNextFrame.Add(ResourceHandle.Framebuffer(handle)); } } }