Beispiel #1
0
        /// <summary>
        /// Initialize conversion table
        /// </summary>
        public void Initialize(float resolution, ResolutionMeasure resolutionMeasure)
        {
            // make conversion table
            conversionTable.Clear();
            Dictionary <MeasureUnits, float> table = new Dictionary <MeasureUnits, float>();

            table.Add(MeasureUnits.cm, 2.54f);
            table.Add(MeasureUnits.inch, 1);
            table.Add(MeasureUnits.mm, 25.4f);
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? resolution : resolution / 2.54f);
            table.Add(MeasureUnits.point, PointsPerInch);
            conversionTable.Add(MeasureUnits.inch, table);


            table = new Dictionary <MeasureUnits, float>();
            table.Add(MeasureUnits.cm, 1);
            table.Add(MeasureUnits.inch, 0.394f);
            table.Add(MeasureUnits.mm, 10);
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? resolution : resolution / 2.54f);
            table.Add(MeasureUnits.point, PointsPerInch * 0.394f);
            conversionTable.Add(MeasureUnits.cm, table);

            table = new Dictionary <MeasureUnits, float>();
            table.Add(MeasureUnits.cm, 0.1f);
            table.Add(MeasureUnits.inch, 0.0394f);
            table.Add(MeasureUnits.mm, 1);
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? resolution / 10 : resolution / 25.4f);
            table.Add(MeasureUnits.point, PointsPerInch * 0.0394f);
            conversionTable.Add(MeasureUnits.mm, table);

            table = new Dictionary <MeasureUnits, float>();
            table.Add(MeasureUnits.cm, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? 1.0f / resolution : 1.0f / (resolution / 2.54f));
            table.Add(MeasureUnits.inch, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? 1.0f / resolution : 1.0f / (resolution));
            table.Add(MeasureUnits.mm, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? 10.0f / resolution : 25.4f / resolution);
            table.Add(MeasureUnits.pixel, 1);
            table.Add(MeasureUnits.point, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? resolution / PointsPerInch : resolution / PointsPerInch * 2.54f);
            conversionTable.Add(MeasureUnits.pixel, table);

            table = new Dictionary <MeasureUnits, float>();
            table.Add(MeasureUnits.cm, 1.0f / (PointsPerInch * 2.54f));
            table.Add(MeasureUnits.inch, 1.0f / PointsPerInch);
            table.Add(MeasureUnits.mm, 1.0f / (PointsPerInch * 25.4f));
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? PointsPerInch / resolution : PointsPerInch * 2.54f / resolution);
            table.Add(MeasureUnits.point, 1);
            conversionTable.Add(MeasureUnits.point, table);
        }
Beispiel #2
0
        /// <summary>
        /// Initialize conversion table
        /// </summary>
        public void Initialize(float resolution, ResolutionMeasure resolutionMeasure)
        {
            // make conversion table
            conversionTable.Clear();
            Dictionary<MeasureUnits, float> table = new Dictionary<MeasureUnits, float>();

            table.Add(MeasureUnits.cm, 2.54f);
            table.Add(MeasureUnits.inch, 1);
            table.Add(MeasureUnits.mm, 25.4f);
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? resolution : resolution / 2.54f);
            table.Add(MeasureUnits.point, PointsPerInch);
            conversionTable.Add(MeasureUnits.inch, table);

            table = new Dictionary<MeasureUnits, float>();
            table.Add(MeasureUnits.cm, 1);
            table.Add(MeasureUnits.inch, 0.394f);
            table.Add(MeasureUnits.mm, 10);
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? resolution : resolution / 2.54f);
            table.Add(MeasureUnits.point, PointsPerInch * 0.394f);
            conversionTable.Add(MeasureUnits.cm, table);

            table = new Dictionary<MeasureUnits, float>();
            table.Add(MeasureUnits.cm, 0.1f);
            table.Add(MeasureUnits.inch, 0.0394f);
            table.Add(MeasureUnits.mm, 1);
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? resolution / 10 : resolution / 25.4f);
            table.Add(MeasureUnits.point, PointsPerInch * 0.0394f);
            conversionTable.Add(MeasureUnits.mm, table);

            table = new Dictionary<MeasureUnits, float>();
            table.Add(MeasureUnits.cm, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? 1.0f / resolution : 1.0f / (resolution / 2.54f));
            table.Add(MeasureUnits.inch, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? 1.0f / resolution : 1.0f / (resolution));
            table.Add(MeasureUnits.mm, resolutionMeasure == ResolutionMeasure.PixelsPerCm ? 10.0f / resolution : 25.4f / resolution);
            table.Add(MeasureUnits.pixel, 1);
            table.Add(MeasureUnits.point, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? resolution / PointsPerInch : resolution / PointsPerInch*2.54f);
            conversionTable.Add(MeasureUnits.pixel, table);

            table = new Dictionary<MeasureUnits, float>();
            table.Add(MeasureUnits.cm, 1.0f / (PointsPerInch*2.54f));
            table.Add(MeasureUnits.inch, 1.0f / PointsPerInch);
            table.Add(MeasureUnits.mm, 1.0f / (PointsPerInch*25.4f));
            table.Add(MeasureUnits.pixel, resolutionMeasure == ResolutionMeasure.PixelsPerInch ? PointsPerInch / resolution : PointsPerInch*2.54f / resolution );
            table.Add(MeasureUnits.point, 1);
            conversionTable.Add(MeasureUnits.point, table);
        }