/// <summary>
    /// Move the UI element to the world position
    /// </summary>
    /// <param name="objectTransformPosition"></param>
    public void MoveToClickPoint(Vector3 objectTransformPosition, List <string> names, List <int> levels)
    {
        // Get the position on the canvas
        Vector2 ViewportPosition = Camera.main.WorldToViewportPoint(objectTransformPosition);

        if (m_canvas == null)
        {
            Debug.Log("Canvas null");
        }
        Vector2 proportionalPosition = new Vector2(ViewportPosition.x * m_canvas.sizeDelta.x, ViewportPosition.y * m_canvas.sizeDelta.y);

        // Set the position and remove the screen offset
        this.m_rectTransform.localPosition = proportionalPosition - m_uiOffset;
        m_resizer.Grow().onComplete = delegate {
            SetInfo(names, levels);
        };
    }