public void spawnInRoom(Residence room) { residence = room; room.deselect(); this.transform.position = room.transform.position; this.collisionBox.enabled = true; this.selfBody.isKinematic = false; }
public void spawnInRoom(Residence room) { residence = room; room.deselect(); this.transform.position = room.transform.position; this.collisionBox.enabled = true; this.selfBody.isKinematic = false; }