private void button1_Click(object sender, EventArgs e) { if (CodeBreakerDificulty.Text != "Dificulty") { Dificulty2 = CodeBreakerDificulty.Text; ChalengeMode2 = checkBox1.Checked.ToString(); Reset(); ScreenReset(); ResetPanel.SendToBack(); EndPanel.SendToBack(); } }
void Start() { pinSetter = GameObject.FindObjectOfType <PinSetter>(); ball = GameObject.FindObjectOfType <Ball>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); touchPanel = GameObject.Find("Touch Input"); resetPanel = GameObject.FindObjectOfType <ResetPanel>(); touchPanel.SetActive(true); resetPanel.gameObject.SetActive(false); }
public void GameFunction() { switch (round) { case 1: RoundOne(value, check, Code, round); break; case 2: RoundTwo(value, check, Code, round); break; case 3: RoundThree(value, check, Code, round); break; case 4: RoundFour(value, check, Code, round); break; case 5: RoundFive(value, check, Code, round); break; case 6: RoundSix(value, check, Code, round); CodeBreakerNext.Show(); break; case 7: RoundSeven(value, check, Code, round); break; case 8: RoundEight(value, check, Code, round); break; case 9: RoundNine(value, check, Code, round); break; case 10: RoundTen(value, check, Code, round); break; case 11: RoundEleven(value, check, Code, round); break; case 12: RoundTwelve(value, check, Code, round); break; } if (ChalengeMode2 == "True") { ChCheck(); } if (Score == 3) { EndGameWin(); ResetPanel.BringToFront(); } else { Score = 0; } if ((round == 12 && Score != 3) || (round == 6 && Dificulty2 == "Medium" && Score != 3 && ChalengeMode2 == "True") || (round == 4 && Dificulty2 == "Easy" && Score != 3 && ChalengeMode2 == "True") || (round == 8 && Dificulty2 == "Hard" && Score != 3 && ChalengeMode2 == "True")) { EndGameLose(); ResetPanel.BringToFront(); } round = round + 1; }