Beispiel #1
0
        public override void Curate(Package galleryPackage, INupkg nugetPackage, bool commitChanges)
        {
            // Make sure the target feed exists
            CuratedFeed feed = GetService <ICuratedFeedService>().GetFeedByName(CuratedFeedName, includePackages: true);

            if (feed != null && galleryPackage.Tags != null)
            {
                // Break the tags up so we can be sure we don't catch any partial matches (i.e. "foobar" when we're looking for "foo")
                string[] tags = galleryPackage.Tags.Split();

                // Check if this package should be curated
                if (tags.Any(tag => RequiredTags.Contains(tag, StringComparer.OrdinalIgnoreCase)))
                {
                    // It should!
                    // But now we need to ensure that the package's dependencies are also curated
                    if (DependenciesAreCurated(galleryPackage, feed))
                    {
                        GetService <ICuratedFeedService>().CreatedCuratedPackage(
                            feed,
                            galleryPackage.PackageRegistration,
                            automaticallyCurated: true,
                            commitChanges: commitChanges);
                    }
                }
            }
        }
 private void LoadRequiredTags()
 {
     chkTagChessVariant.Checked    = RequiredTags.Contains("Chess Variant");
     chkTagDifferentArmies.Checked = RequiredTags.Contains("Different Armies");
     chkTagHistoric.Checked        = RequiredTags.Contains("Historic");
     chkTagMultipleBoards.Checked  = RequiredTags.Contains("Multiple Boards");
     chkTagPopular.Checked         = RequiredTags.Contains("Popular");
     chkTagRandomArray.Checked     = RequiredTags.Contains("Random Array");
     chkTagRegional.Checked        = RequiredTags.Contains("Regional");
     chkTagMultiMove.Checked       = RequiredTags.Contains("Multi-Move");
 }
Beispiel #3
0
        public override void Curate(Package galleryPackage, IPackage nugetPackage)
        {
            // Make sure the target feed exists
            CuratedFeed feed = GetService <ICuratedFeedByNameQuery>().Execute(CuratedFeedName, includePackages: false);

            if (feed != null && galleryPackage.Tags != null)
            {
                // Break the tags up so we can be sure we don't catch any partial matches (i.e. "foobar" when we're looking for "foo")
                string[] tags = galleryPackage.Tags.Split();

                // Check if this package should be curated
                if (tags.Any(tag => RequiredTags.Contains(tag, StringComparer.OrdinalIgnoreCase)))
                {
                    // It should! Add it to the curated feed
                    GetService <ICreateCuratedPackageCommand>().Execute(
                        feed.Key, galleryPackage.PackageRegistration.Key, automaticallyCurated: true);
                }
            }
        }
Beispiel #4
0
        public (bool result, int bracketBonus) IsValidForAppearance(DateTime currentDate, string ownerValueName,
                                                                    Shop.ShopType shopType,
                                                                    List <string> planetTags,
                                                                    ProcGenStoreContentFeatureSettings settings)
        {
            // Check tags...
            if (RequiredTags.Any())
            {
                // Check at least one required tag is present...
                // Unless we're populating a black market, and they're configured to circumvent required restrictions...
                if (RequiredTags.Any() && !planetTags.Any(s => RequiredTags.Contains(s)) &&
                    !(shopType == Shop.ShopType.BlackMarket &&
                      settings.BlackMarketSettings.CircumventRequiredPlanetTags))
                {
                    return(false, 0);
                }
            }

            if (RestrictedTags.Any() && planetTags.Any(s => RestrictedTags.Contains(s)) &&
                !(shopType == Shop.ShopType.BlackMarket && settings.BlackMarketSettings.CircumventRestrictedPlanetTags))
            {
                return(false, 0);
            }

            if (MinAppearanceDate.HasValue && MinAppearanceDate > currentDate)
            {
                return(false, 0);
            }

            if (!Purchasable)
            {
                return(false, 0);
            }

            return(true, 0);
        }
Beispiel #5
0
        public static Act CreateEquipmentCheckAct(CreatureAI Agent, String Slot, EquipmentFallback Fallback, params String[] RequiredTags)
        {
            if (!Agent.Stats.CurrentClass.RequiresTools)
            {
                return(new Condition(() => true));
            }

            if (Agent.Creature.Equipment.HasValue(out var equipment))
            {
                return(new Sequence(
                           new Select(
                               new Condition(() =>
                {
                    // We aren't holding anything! Great.
                    if (!equipment.GetItemInSlot(Slot).HasValue())
                    {
                        return true;
                    }

                    if (equipment.GetItemInSlot(Slot).HasValue(out var item) && item.ResourceType.HasValue(out var res) && res.Tags.Any(t => RequiredTags.Contains(t)))
                    {
                        return true;
                    }

                    Agent.Blackboard.SetData("item-to-remove", item);
                    return false;         // We need to remove this tool!
                }),
                               new UnequipAct(Agent)
                {
                    BlackboardEntry = "item-to-remove"
                }),
                           new Select(
                               new Condition(() =>
                {
                    var equipped = equipment.GetItemInSlot(Slot);

                    // If the equipped tool already matches. We shouldn't get here as the tool should already have been removed.
                    if (equipped.HasValue(out var item) && item.ResourceType.HasValue(out var res))
                    {
                        if (res.Tags.Any(t => RequiredTags.Contains(t)))
                        {
                            return true;
                        }
                    }

                    // If the default is allowed, we do not already have a tool, and no tool is available - use default.
                    // It is assumed that the enclosing act will see that the equiped item is null and properly use the default.
                    if (Fallback == EquipmentFallback.AllowDefault && !equipment.GetItemInSlot(Slot).HasValue())
                    {
                        if (!Agent.World.GetFirstStockpileContainingResourceWithMatchingTag(RequiredTags.ToList()).HasValue)
                        {
                            return true;
                        }
                    }

                    return false;
                }),
                               new Sequence(
                                   new GetAnySingleMatchingResourceAct(Agent, RequiredTags.ToList())
                {
                    BlackboardEntry = "tool-stashed"
                },
                                   new EquipAct(Agent)
                {
                    BlackboardEntry = "tool-stashed"
                }
                                   ))));
            }
            else
            {
                Debugger.RaiseDebugWarning("Encountered entity that requires tools but does not have an equipment component.");
                return(new Condition(() => false));
            }
        }