Beispiel #1
0
    public bool PlayerHasEnoughFor(Player player)
    {
        var fullList = RequiredMolecules.Join(player.MoleculeStorages, rm => rm.Id, ms => ms.Id, (rm, ms) => new { rm.Id, RequiredMoleculeCount = rm.MoleculeCount, StoredMoleculeCount = ms.MoleculeCount })
                       .Join(player.Expertises, nl => nl.Id, e => e.Id, (nl, e) => new { nl.Id, nl.RequiredMoleculeCount, nl.StoredMoleculeCount, ExpertiseCount = e.MoleculeCount });

        return(!fullList.Any(fl => fl.RequiredMoleculeCount > fl.StoredMoleculeCount + fl.ExpertiseCount));
    }
Beispiel #2
0
    public int MoleculesRequiredByPlayer(Player player)
    {
        var fullList = RequiredMolecules
                       //.Join(player.MoleculeStorages, rm => rm.Id, ms => ms.Id, (rm, ms) => new { rm.Id, RequiredMoleculeCount = rm.MoleculeCount, StoredMoleculeCount = ms.MoleculeCount })
                       .Join(player.TotalStorages, rm => rm.Id, ts => ts.Id, (rm, ts) => new { rm.Id, RequiredMoleculeCount = rm.MoleculeCount, TotalStoredMoleculeCount = ts.MoleculeCount });

        //.Join(player.Expertises, nl => nl.Id, e => e.Id, (nl, e) => new { nl.Id, nl.RequiredMoleculeCount, nl.StoredMoleculeCount, ExpertiseCount = e.MoleculeCount });

        return(fullList.Sum(fl => fl.RequiredMoleculeCount - fl.TotalStoredMoleculeCount));
    }
Beispiel #3
0
    public string GetRequiredType(Player player, AvailableMoleculesList availableMolecules)
    {
        var nextType = RequiredMolecules
                       .Join(player.TotalStorages, rm => rm.Id, ts => ts.Id, (rm, ts) => new { rm.Id, RequiredMoleculeCount = rm.MoleculeCount, TotalStoredMoleculeCount = ts.MoleculeCount })
                       .Join(availableMolecules.AvailableMolecules, nl => nl.Id, am => am.Id, (nl, am) => new { nl.Id, nl.RequiredMoleculeCount, nl.TotalStoredMoleculeCount, AvailableCount = am.MoleculeCount })
                       .Where(fl => fl.AvailableCount > 0 && fl.RequiredMoleculeCount > fl.TotalStoredMoleculeCount).OrderBy(fl => fl.AvailableCount)
                       .FirstOrDefault();

        return(nextType == null ? null : nextType.Id);
    }
Beispiel #4
0
    public bool CanFulfill(Player player, AvailableMoleculesList availableMolecules)
    {
        var fullList = RequiredMolecules.Join(player.MoleculeStorages, rm => rm.Id, ms => ms.Id, (rm, ms) => new { rm.Id, RequiredMoleculeCount = rm.MoleculeCount, StoredMoleculeCount = ms.MoleculeCount })
                       .Join(player.Expertises, nl => nl.Id, e => e.Id, (nl, e) => new { nl.Id, nl.RequiredMoleculeCount, nl.StoredMoleculeCount, ExpertiseCount = e.MoleculeCount })
                       .Join(availableMolecules.AvailableMolecules, nl => nl.Id, am => am.Id, (nl, am) => new { nl.Id, nl.RequiredMoleculeCount, nl.StoredMoleculeCount, nl.ExpertiseCount, AvailableCount = am.MoleculeCount });

        return(!fullList.Any(fl =>
                             fl.AvailableCount <
                             fl.RequiredMoleculeCount - fl.StoredMoleculeCount - fl.ExpertiseCount) &&
               (fullList
                .Where(fl => fl.RequiredMoleculeCount - fl.StoredMoleculeCount - fl.ExpertiseCount >= 0)
                .Sum(fl => fl.RequiredMoleculeCount - fl.StoredMoleculeCount - fl.ExpertiseCount) <= 10));
    }