public void Start()
    {
        GameObject g = GameObject.Find("/RequiredItems");

        if (g != null)
        {
            string s = "";
            RequiredItemsBehaviour rIB = g.GetComponent <RequiredItemsBehaviour>();
            foreach (string[] seq in rIB.GetSequences())
            {
                for (int i = 0; i < seq.Length; i++)
                {
                    if (i == seq.Length - 1)
                    {
                        s += printColored(seq[i]) + ".";
                    }
                    else
                    {
                        s += printColored(seq[i]) + ",";
                    }
                }

                s += "\n\n";
            }

            requiredItemsText.text = s;
        }
    }
    private new void Awake()
    {
        base.Awake();
        collectedItems = new List <string>();


        GameObject g = GameObject.Find("/RequiredItems");

        if (g != null)
        {
            rIB = g.GetComponent <RequiredItemsBehaviour>();
        }
        else
        {
            Debug.LogError("Required Items to complete the level are missing!");
        }
    }