Beispiel #1
0
        /// <inheritdoc/>
        public async Task <int> RenewChallengeAsync()
        {
            byte[] response = await SendRequestAsync(RequestHelpers.PrepareAS2_RENEW_CHALLENGE_Request());

            if (response.Length > 0)
            {
                _currentChallenge = BitConverter.ToInt32(response.Skip(DataResolutionUtils.RESPONSE_CODE_INDEX).Take(sizeof(int)).ToArray(), 0);
            }

            return(_currentChallenge);
        }
        public void GetPlayers_ShouldPopulateCorrectPlayers()
        {
            (byte[] playersPacket, object responseObject) = ResponseHelper.GetValidResponse(ResponseHelper.GetPlayers);
            var expectedObject = (List <Player>)responseObject;

            byte[] challengePacket = RequestHelpers.PrepareAS2_RENEW_CHALLENGE_Request();

            // Both requests will be executed on AS2_PLAYER since thats how you refresh challenges.
            byte[][] requestPackets = new byte[][] { challengePacket, challengePacket };

            // First response is the Challenge renewal response and the second
            byte[][] responsePackets = new byte[][] { challengePacket, playersPacket };

            Mock <IUdpClient> udpClientMock = SetupReceiveResponse(responsePackets);

            SetupRequestCompare(requestPackets, udpClientMock);

            // Ayylmao it looks ugly as hell but we will improve it later on.
            using (var sq = new ServerQuery(udpClientMock.Object, _localIpEndpoint))
            {
                Assert.Equal(JsonConvert.SerializeObject(expectedObject), JsonConvert.SerializeObject(sq.GetPlayers()));
            }
        }