Beispiel #1
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 public ReplayLastPerKeySubject(Func <T, TKey> keySelector)
 {
     _keySelector    = keySelector;
     _subjects       = new ReplaySubject <ReplaySubject <T> >();
     _mergedSubjects = _subjects.Merge();
     _perKey         = new Dictionary <TKey, ReplaySubject <T> >();
 }
Beispiel #2
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        ReplaySubject <IObservable <TSource> > CreateInspectorSubject <TSource>()
        {
            var subject = new ReplaySubject <IObservable <TSource> >(1);

            Output  = subject.Select(ys => ys.Select(xs => (object)xs));
            Error   = subject.Merge().IgnoreElements().Select(xs => Unit.Default);
            ErrorEx = subject.SelectMany(xs => xs
                                         .IgnoreElements()
                                         .Select(x => default(Exception))
                                         .Catch <Exception, Exception>(ex => Observable.Return(ex)));
            return(subject);
        }
Beispiel #3
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        /// <summary>
        /// Fires a stream of RoleIds when you should reload.
        /// This happens whenever an Observer is active and the RoleId has changed.
        /// </summary>
        /// <returns>
        /// An Observable that fires the RoleId whenever data should be updated.
        /// </returns>
        protected IObservable<Guid> SetupExecuteObservable()
        {
            var loadQuery = Manager.Context.RoleIdObservable;

            var combinedObservationStateChanges = this.ObservationState;

            //loadQuery.Subscribe(s => Debug.WriteLine(String.Format("{0} RoleId {1}", queryKey, s)));
            //combinedObservationStateChanges.Subscribe(s => Debug.WriteLine(String.Format("{0} ObservationState {1}", queryKey, s)));

            //See http://stackoverflow.com/questions/7716114/rx-window-join-groupjoin for explanation
            var loadQueryUpdatesWhileInactive = new ReplaySubject<Guid>(1);
            var disposer = new SerialDisposable();

            //the getSwitch will 
            //a) publish loadQueryUpdates if the observation state is active
            //b) track loadQueryUpdates when ObservationState = suspended, then publish the loadQueryUpdate once active
            Func<ObservationState, IObservable<ObservationState>, IObservable<Guid>, IObservable<Guid>> getSwitch =
                (observationStateUpdate, observationStateUpdates, loadQueryUpdates) =>
                {
                    //a) because the observationState is active publish the loadQueryUpdatesWhileInactive & the loadQueryUpdates
                    if (observationStateUpdate == Common.Models.ObservationState.Active)
                    {
                        //Merge the loadQueryUpdatesWhileInactive with the loadQueryUpdates
                        return loadQueryUpdatesWhileInactive.Merge(loadQueryUpdates);
                    }

                    //b) because the ObservationState is suspended:
                    //   setup loadQueryUpdatesWhileInactive to keep track of the loadQueryUpdates while inactive

                    //dispose the last loadQueryUpdatesWhileInactive subscription
                    loadQueryUpdatesWhileInactive.Dispose();

                    //setup loadQueryUpdatesWhileInactive to track 1 (the last) loadQuery update
                    loadQueryUpdatesWhileInactive = new ReplaySubject<Guid>(1);

                    //dispose the temporary subscription to loadQueryUpdates
                    disposer.Disposable =
                        //track loadQueryUpdates until the next observationStateUpdates
                        loadQueryUpdates.TakeUntil(observationStateUpdates)
                        .Subscribe(loadQueryUpdatesWhileInactive); //setup loadQueryUpdatesWhileInactive

                    //return an Empty Guid Observable so that executeQuery does not publish anything 
                    return Observable.Empty<Guid>();
                };

            //Create an Observable that fires the RoleId whenever data should be updated
            //The logic for when it should fire is defined in the getSwitch
            var executeQuery =
                combinedObservationStateChanges.DistinctUntilChanged() //whenever the combineObservationState changes
                    .Publish(observationStateUpdates => loadQuery  //publish the observationStateUpdates
                        .Publish(loadQueryUpdates =>  //publish the loadQueryUpdates
                            observationStateUpdates.Select( //select according to the getSwitch logic
                            observationStateUpdate =>
                                getSwitch(observationStateUpdate, observationStateUpdates, loadQueryUpdates))))
                    .Switch()
                    .Throttle(new TimeSpan(0, 0, 0, 0, 200));//Throttle for .2 second so it does not execute too often

            executeQuery.Subscribe(s => Debug.WriteLine(String.Format("Load data for {0} with RoleId {1}", GetType(), s)));

            return executeQuery;
        }