Beispiel #1
0
 public void EnsureQuaternionListContinuity()
 {
     float[] array  = Enumerable.Repeat <float>(0f, bones.Length).ToArray <float>();
     float[] array2 = Enumerable.Repeat <float>(0f, bones.Length).ToArray <float>();
     float[] array3 = Enumerable.Repeat <float>(0f, bones.Length).ToArray <float>();
     float[] array4 = Enumerable.Repeat <float>(0f, bones.Length).ToArray <float>();
     for (int i = 0; i < this.recordedFrames.Count; i++)
     {
         ReplayRecordedFrame replayRecordedFrame = this.recordedFrames[i];
         for (int j = 0; j < bones.Length; j++)
         {
             Quaternion rotation = replayRecordedFrame.transformInfos[j].rotation;
             float      num      = rotation.x;
             float      num2     = rotation.y;
             float      num3     = rotation.z;
             float      num4     = rotation.w;
             if (array[j] * num + array2[j] * num2 + array3[j] * num3 + array4[j] * num4 < 0f)
             {
                 num  = -num;
                 num2 = -num2;
                 num3 = -num3;
                 num4 = -num4;
                 this.recordedFrames[i].transformInfos[j].rotation = new Quaternion(num, num2, num3, num4);
             }
             array[j]  = num;
             array2[j] = num2;
             array3[j] = num3;
             array4[j] = num4;
         }
     }
 }
        public void PrepareReplay()
        {
            this.recordedFrames.Clear();

            int firstKey = this.replayAnimationFrames.FindIndex(f => f.key);

            this.replayAnimationFrames.RemoveRange(0, firstKey);

            MultiplayerFrameBufferObject firstRealTime, lastRealTime;

            firstRealTime = this.replayAnimationFrames.Find(f => f.realFrameTime != -1f);
            lastRealTime  = this.replayAnimationFrames.Last(f => f.realFrameTime != -1f);

            if (firstRealTime == lastRealTime)
            {
                return;
            }

            float averageFrameTime = (lastRealTime.animFrame - firstRealTime.animFrame) / (lastRealTime.realFrameTime - firstRealTime.realFrameTime);

            ReplayRecordedFrame previousFrame = null;

            for (int f = 0; f < this.replayAnimationFrames.Count; f++)
            {
                MultiplayerFrameBufferObject frame = this.replayAnimationFrames[f];

                if (f == 0)
                {
                    MultiplayerFrameBufferObject firstFrameWithTime = this.replayAnimationFrames.First(obj => obj.realFrameTime != -1f);
                    frame.realFrameTime = firstFrameWithTime.realFrameTime + (frame.animFrame - firstFrameWithTime.animFrame) * averageFrameTime;
                }

                //if(f > 0 && !frame.key && this.replayAnimationFrames[f - 1].animFrame != frame.animFrame - 1) {
                //	continue;
                //}

                TransformInfo[] transforms = null;

                if (previousFrame != null && !frame.key)
                {
                    Vector3[]    vectors     = new Vector3[frame.vectors.Length];
                    Quaternion[] quaternions = new Quaternion[frame.vectors.Length];
                    for (int i = 0; i < frame.vectors.Length; i++)
                    {
                        vectors[i] = previousFrame.transformInfos[i].position + frame.vectors[i];
                        quaternions[i].eulerAngles = previousFrame.transformInfos[i].rotation.eulerAngles + frame.quaternions[i].eulerAngles;
                    }

                    transforms = CreateInfoArray(vectors, quaternions);
                }
                if (frame.key)
                {
                    transforms = BufferToInfo(frame);
                }

                if (frame.realFrameTime == -1f && f > 0)
                {
                    frame.realFrameTime = this.replayAnimationFrames[f - 1].realFrameTime + (frame.animFrame - this.replayAnimationFrames[f - 1].animFrame) * (1f / 30f);
                }

                if (transforms != null)
                {
                    this.recordedFrames.Add(new ReplayRecordedFrame(transforms, frame.realFrameTime));

                    previousFrame = this.recordedFrames.Last();
                }
            }

            this.replayController.enabled = true;
            this.recordedFrames           = this.recordedFrames.OrderBy(f => f.time).ToList();
            this.EnsureQuaternionListContinuity();
            Traverse.Create(this.replayController).Property("ClipFrames").SetValue((from f in this.recordedFrames select f.Copy()).ToList());
            Traverse.Create(this.replayController).Field("m_audioEventPlayers").SetValue(new List <ReplayAudioEventPlayer>());
            {             // Subtract Start Time
                float firstFrameGameTime = ReplayRecorder.Instance.RecordedFrames[0].time;
                this.replayController.ClipFrames.ForEach(delegate(ReplayRecordedFrame f) {
                    f.time -= firstFrameGameTime;
                });
                UnityModManagerNet.UnityModManager.Logger.Log(this.replayController.ClipFrames[0].time + " " + ReplayEditorController.Instance.playbackController.ClipFrames[0].time + " " + firstFrameGameTime);
                this.replayController.ClipEndTime = this.replayController.ClipFrames[this.replayController.ClipFrames.Count - 1].time;
            }
            this.replayController.StartCoroutine("UpdateAnimationClip");
            this.usernameObject.GetComponent <Renderer>().enabled = false;
        }
        public void PrepareReplay()
        {
            this.recordedFrames.Clear();

            this.replayAnimationFrames = this.replayAnimationFrames.OrderBy(f => f.animFrame).ToList().ToList();

            if (replayAnimationFrames == null || replayAnimationFrames.Count == 0)
            {
                return;
            }

            int firstKey = this.replayAnimationFrames.FindIndex(f => f.key);

            if (firstKey < 0)
            {
                return;
            }

            this.replayAnimationFrames.RemoveRange(0, firstKey);

            MultiplayerFrameBufferObject firstRealTime, lastRealTime;

            firstRealTime = this.replayAnimationFrames.Find(f => f.realFrameTime != -1f);
            lastRealTime  = this.replayAnimationFrames.Last(f => f.realFrameTime != -1f);

            if (firstRealTime == lastRealTime)
            {
                return;
            }

            float averageFrameTime = (lastRealTime.animFrame - firstRealTime.animFrame) / (lastRealTime.realFrameTime - firstRealTime.realFrameTime);

            ReplayRecordedFrame previousFrame = null;

            for (int f = 0; f < this.replayAnimationFrames.Count; f++)
            {
                MultiplayerFrameBufferObject frame = this.replayAnimationFrames[f];

                if (f == 0)
                {
                    frame.realFrameTime = firstRealTime.realFrameTime + ((frame.animFrame - firstRealTime.animFrame) * 1f / 30f);
                }

                //if(f > 0 && !frame.key && this.replayAnimationFrames[f - 1].animFrame != frame.animFrame - 1) {
                //	continue;
                //}

                TransformInfo[] transforms = null;

                if (previousFrame != null && !frame.key && this.replayAnimationFrames[f - 1].animFrame != frame.animFrame)
                {
                    if (this.replayAnimationFrames[f - 1].animFrame != frame.animFrame - 1)
                    {
                        MultiplayerFrameBufferObject nextKeyFrame = this.replayAnimationFrames.FirstOrDefault(nK => nK.animFrame > frame.animFrame);
                        int framesToInterpolate = frame.animFrame - this.replayAnimationFrames[f - 1].animFrame;
                        if (nextKeyFrame != null && nextKeyFrame.realFrameTime != -1f)
                        {
                            int frameDiff = frame.animFrame - nextKeyFrame.animFrame;
                            for (int i = 1; i < framesToInterpolate; i++)
                            {
                                Vector3[]    interpolatedVectors     = new Vector3[frame.vectors.Length];
                                Quaternion[] interpolatedQuaternions = new Quaternion[frame.vectors.Length];
                                for (int c = 0; c < frame.vectors.Length; c++)
                                {
                                    interpolatedVectors[c]     = Vector3.Lerp(this.replayAnimationFrames[f - 1].vectors[c], nextKeyFrame.vectors[c], c / frameDiff);
                                    interpolatedQuaternions[c] = Quaternion.Slerp(this.replayAnimationFrames[f - 1].quaternions[c], nextKeyFrame.quaternions[c], c / frameDiff);
                                }

                                float frameTime = this.replayAnimationFrames[f - 1].realFrameTime + (i / frameDiff) * (nextKeyFrame.frameTime - this.replayAnimationFrames[f - 1].realFrameTime);

                                this.recordedFrames.Add(new ReplayRecordedFrame(CreateInfoArray(interpolatedVectors, interpolatedQuaternions), frameTime));

                                previousFrame = this.recordedFrames.Last();
                            }
                        }
                    }

                    Vector3[]    vectors     = new Vector3[frame.vectors.Length];
                    Quaternion[] quaternions = new Quaternion[frame.vectors.Length];
                    for (int i = 0; i < frame.vectors.Length; i++)
                    {
                        vectors[i] = previousFrame.transformInfos[i].position + frame.vectors[i];
                        quaternions[i].eulerAngles = previousFrame.transformInfos[i].rotation.eulerAngles + frame.quaternions[i].eulerAngles;
                    }

                    transforms = CreateInfoArray(vectors, quaternions);
                }
                else if (frame.key && (f != 0 && frame.animFrame != this.replayAnimationFrames[f - 1].animFrame))
                {
                    transforms = BufferToInfo(frame);
                }

                if (frame.realFrameTime == -1f && f > 0)
                {
                    frame.realFrameTime = this.replayAnimationFrames[f - 1].realFrameTime + (frame.animFrame - this.replayAnimationFrames[f - 1].animFrame) * (1f / 30f);
                }

                if (transforms != null && frame.realFrameTime != -1f)
                {
                    this.recordedFrames.Add(new ReplayRecordedFrame(transforms, frame.realFrameTime));

                    previousFrame = this.recordedFrames.Last();
                }
            }

            Traverse.Create(replayController).Property("gameplayEvents").SetValue(new List <GPEvent>());

            FinalizeReplay(true);
        }
Beispiel #4
0
        public void PrepareReplay()
        {
            this.recordedFrames.Clear();

            this.replayAnimationFrames = this.replayAnimationFrames.OrderBy(f => f.animFrame).ToList();

            if (replayAnimationFrames == null || replayAnimationFrames.Count == 0)
            {
                return;
            }

            int firstKey = this.replayAnimationFrames.FindIndex(f => f.key);

            if (firstKey < 0)
            {
                return;
            }

            this.replayAnimationFrames.RemoveRange(0, firstKey);

            MultiplayerFrameBufferObject firstRealTime, lastRealTime;

            firstRealTime = this.replayAnimationFrames.Find(f => f.realFrameTime != -1f);
            lastRealTime  = this.replayAnimationFrames.Last(f => f.realFrameTime != -1f);

            if (firstRealTime == lastRealTime)
            {
                return;
            }

            float averageFrameTime = (lastRealTime.animFrame - firstRealTime.animFrame) / (lastRealTime.realFrameTime - firstRealTime.realFrameTime);

            ReplayRecordedFrame previousFrame = null;

            for (int f = 0; f < this.replayAnimationFrames.Count; f++)
            {
                MultiplayerFrameBufferObject frame = this.replayAnimationFrames[f];

                if (f == 0)
                {
                    frame.realFrameTime = firstRealTime.realFrameTime + ((frame.animFrame - firstRealTime.animFrame) * 1f / 30f);
                }

                //if(f > 0 && !frame.key && this.replayAnimationFrames[f - 1].animFrame != frame.animFrame - 1) {
                //	continue;
                //}

                TransformInfo[] transforms = null;

                if (previousFrame != null && !frame.key)
                {
                    Vector3[]    vectors     = new Vector3[frame.vectors.Length];
                    Quaternion[] quaternions = new Quaternion[frame.vectors.Length];
                    for (int i = 0; i < frame.vectors.Length; i++)
                    {
                        vectors[i] = previousFrame.transformInfos[i].position + frame.vectors[i];
                        quaternions[i].eulerAngles = previousFrame.transformInfos[i].rotation.eulerAngles + frame.quaternions[i].eulerAngles;
                    }

                    transforms = CreateInfoArray(vectors, quaternions);
                }
                else if (frame.key)
                {
                    transforms = BufferToInfo(frame);
                }

                if (frame.realFrameTime == -1f && f > 0)
                {
                    frame.realFrameTime = this.replayAnimationFrames[f - 1].realFrameTime + (frame.animFrame - this.replayAnimationFrames[f - 1].animFrame) * (1f / 30f);
                }

                if (transforms != null)
                {
                    this.recordedFrames.Add(new ReplayRecordedFrame(transforms, frame.realFrameTime));

                    previousFrame = this.recordedFrames.Last();
                }
            }

            FinalizeReplay();
        }