private void OnHeroChange(object sender, GameEventArgs <Delta <StormPlayer> > e) { process.SendFocusHero(replayHelper.GetPlayerIndex(e.StormReplay.Replay, e.Data.Current.Player)); // A hero must first be selected before doing maximum zoom (weird client behaviour that requires this) if (zoomout == false) { process.SendToggleZoom(); zoomout = true; } }