Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        player = GetComponentInParent <ReplayPlayer>();
        var players = player.GetComponentsInChildren <ReplayCharacter>();

        foreach (var player in players)
        {
            if (player == this)
            {
                continue;
            }
            opponent = player;
        }
    }
Beispiel #2
0
 void SetPlayer(ReplayCharacter character, ReplayPlayerInfo previousInfo, ReplayPlayerInfo info, float t)
 {
     character.dropping  = previousInfo.dropping;
     character.isOnFloor = previousInfo.onFloor;
     character.transform.localPosition = Vector3.Lerp(previousInfo.position, info.position, t);
 }