/// <summary>
 /// Fills the interior of a rectangle specified by a RectangleF structure.
 /// </summary>
 /// <param name="brush">Brush object that determines the characteristics of the fill.</param>
 /// <param name="rect">RectangleF structure that represents the rectangle to fill.</param>
 internal void FillRectangle(
     Brush brush,
     RectangleF rect
     )
 {
     RenderingObject.FillRectangle(brush, rect);
 }
 /// <summary>
 /// Fills the interior of a rectangle specified by a pair of coordinates, a width, and a height.
 /// </summary>
 /// <param name="brush">Brush object that determines the characteristics of the fill.</param>
 /// <param name="x">x-coordinate of the upper-left corner of the rectangle to fill.</param>
 /// <param name="y">y-coordinate of the upper-left corner of the rectangle to fill.</param>
 /// <param name="width">Width of the rectangle to fill.</param>
 /// <param name="height">Height of the rectangle to fill.</param>
 internal void FillRectangle(
     Brush brush,
     float x,
     float y,
     float width,
     float height
     )
 {
     RenderingObject.FillRectangle(brush, x, y, width, height);
 }