void sceneView_RenderingEnded(SceneView sceneView)
 {
     if (RenderingEnded != null)
     {
         RenderingEnded.Invoke(this, sceneView.CurrentlyRendering);
     }
 }
 private void fireRenderingEnded()
 {
     if (RenderingEnded != null)
     {
         RenderingEnded.Invoke(this);
     }
 }